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(+1)

Okay finally gonna write more in detail after having played seemingly several days even on the last day.

-Great new terrain! Would like the new trees to go with it. Makes me memorize and characterize the landscape better. I do think it needs more rocky/nature assets in order to hide imperfections of the jaggedy parts of the new terrain. Oh right, its fairly jagged looking and feeling in a lot of places.
The new terrain is great, it makes the environment more memorable and recognizable, just want the new trees to go with it. It is still jaggedy in a lot of places, if anything those places could use more nature assets.

Mushrooms are a lot harder to spot, and the new smokes from the Transformers make it possible to navigate. The wind turbines are kind of pointless at the moment, but they do serve as a good landmark from anywhere.

-New upgrade prices are really good although would need some more upgrades. There are certain upgrades that are kind of useless, like the radar history one (I always sell that). The increase in prices are good, but not so good for upgrades that arent that great. Resulting in tactically figuring out what is good, what is not. So some more pricing balancing would be appreciated towards those that are fairly useless. Might I suggest ATV handling upgrades? What about door upgrades? Dont really know what those would do but it an expansion in what we can spend our points on would be better than having to spend 16 points in the same thing.

-I still do not know if trash selling has been nerfed. I wish it is not, especially since you can shovel garbage for more useful trash. I think a trade off where selling the trash means you loose out on potentially great crafting material but get points. Speaking of! Let us buy crafting books! Yes! Books that give you some things you can craft. Like, a book that uses lots of paper scrap for some decorations you can craft, or a wood scrap one for survivalist thing, or furniture. Of course as well for metal and what not.

-I like the new transformer buildings, they have some diversity now and are personified. But especially for the satellites. Especially-ESPECIALLY the furthest satellites. They need some personality, maybe one of them had a guy stationed at it at all times, maybe another is heavily barricaded, and another has a fence and working on its platform, and maybe, one has a door under it that leads to somewhere with the use of the keycard that you find, oOOoo!

-The pacing of the days do start to feel incredibly slow and bare after day 30-40+. At this point, you do get used to the game, and are subjected to the invasion of those glowy suns. I do not know what plans there are for the hole and going in it, but after being subjected to this invasion, you are stripped from this invasion and it all gets peaceful, and boring again. This happens again with the pigs, and the roaming boss. Its the same, but maybe more appropriate.

My suggestion would be to have another visitor, maybe unfriendly, that is making some kind of progress. It does something in one part of the map, and it will do something else in another part of the map. Not a real entity, more like some environments update and leaving behind traces of evidence to it. It does something new per day when the player finds each thing. The cue may be a sound, or a light, or something that gets the player to investigate (Satellite gets downed for instance). You know, something that makes the world feel like something is happening, rather than just, random. The Arirals visiting is probably the only thing similar to this.

-The boss sucks. Straight up. After 3 days of prepping to get at him...
I found him outside of the radar, flipped out in the river near the start. So, I took out one fuel can off of him, then he spun too fast to do it again. So I gravity gunned him out, had a fair molotov cocktail sunlock fight (Really annoying that it does not hit it), did some damage, and it flipped out again, and then I ended his misery however I managed. What a boring boss thing. I can assume, Arirals would lend us their gun (for real this time) to use it against him after a few days, but that would take away the pleasure of doing it yourself. Hooks didnt work against him, many other tools didnt work. It just sucked fighting against him. Would be funny to pin him against a tree like spiderman and his victims with hooks and have him just be there forever as part of the forest.

-Need more signals! Interesting signals, mundane signals. Even on my first playtrough in 0.7 Ive come across many of the same signals. Most of the game has you finding signals and it is what rewards you, would love to make signal hunting interesting again. But how about more unique signals, notes, locations that have something to do with each other. A note that points to where one should scan and how many times for a signal that can activate/give something.


Other than bad kerfur/O-Kerfur pathing now, some few buggy events, crumbled/paperscrap not being able to be used for molotov etc. This is a 'good' update. If this is 0.8, then 0.9 and 1.0 is going to be a huge leap cus, you dont have the new trees yet, satellites still feel bare, lots of the story is not revealed yet. I just hope that there are not many moon-logic discoveries. The CotL plushy and how to get it? Crazy elaborate for something so... disappointing? I get why you have some of these crazy moon-logic, hard to find things in the game, so that people talk but... that, ruins the mystery :| You kinda want people to discover and engage with the game themselves, not find these tidbits on youtube.