That makes sense-- the whole Recall feature is nicely handled as well. I was thrown off for a minute when I could see options in recall that I hadn't discovered yet, but it does help you know where to go. These are minor gripes though--it's a solid proof of concept and I like the idea of newsscrolls and #1 Dad mugs in this setting.
Viewing post in P.I. - The Chartide Cases jam comments
Thank you so much again! In the future I plan to have items you haven't investigated be in grey text, and anything impactful perhaps in a green color (it will be a difficult choice, but given other reviews it seems that a slight hint is preferred to having to recall each item hoping for something to change). I agree that this is a good start, and I am very eager to improve this game and write further mysteries!
Not to make this comment thread any longer - but that's an excellent idea! I already have the level itself keeping flags of what information the player has been exposed to, and a nice command like "Recall the facts" (which sounds cool, as well) could easily repeat vital information to keep them on track without telling them explicitly what to do. I definitely will plan to implement that!