the plants were the zombies all along
There are two gamers inside you: the one that wants tight, easy to learn but difficult to master gameplay; and the one that craves that beautiful, consistent experience with neat graphics, music, SFX and that stuff.
What if those two actually come together inside a gamedev, and make a game that’s tight, rewarding and consistently good?
Here you go.
Other than the bullet to enemy collision radios feeling like sometimes the bullets didn’t do shit… Or my stupid nitpick of having pixel art not follow their pixel grid when rotating (check the gun when it rotates, it’s like it rotates on the resolution of your screen and not the pixel art’s resolution. Dumb nitpick, not important.)
I have nothing else to say.
It’s fun. You can play it lots of times and try different styles, different routes. Space for skill growth to the end of the universe. pls full release when
winner winner vegetable dinner