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(+1)

the plants were the zombies all along

There are two gamers inside you: the one that wants tight, easy to learn but difficult to master gameplay; and the one that craves that beautiful, consistent experience with neat graphics, music, SFX and that stuff.

What if those two actually come together inside a gamedev, and make a game that’s tight, rewarding and consistently good?

Here you go.

Other than the bullet to enemy collision radios feeling like sometimes the bullets didn’t do shit… Or my stupid nitpick of having pixel art not follow their pixel grid when rotating (check the gun when it rotates, it’s like it rotates on the resolution of your screen and not the pixel art’s resolution. Dumb nitpick, not important.)

I have nothing else to say.

It’s fun. You can play it lots of times and try different styles, different routes. Space for skill growth to the end of the universe. pls full release when

winner winner vegetable dinner

I do understand not liking the game for not being pixel perfect, I initially tried to make it so but there's a lot of issues that come with trying to make a pixel perfect game, I didn't think i could face that for a jam but if you do get to see my upcoming devlog you'll notice the first tests were pixel perfect.

But thank you so much for your compliments, really means a lot! And yeah a big release is planned, there will be updates too if you want to keep up with the game :)

Happy you enjoyed the game!