This is just my opinion, hope you take it constructively. The game feels too slow, the enemies have too much health right from the start, and walk too slowly. Could afford to spam weaker enemies first so players can gain gold and build up their defenses. The monk tower seemed like the best one, given how slow the enemies walked, while the last 50 gold tower was did not feel worth the cost. Could also give more gold per enemy defeated, then reduce the bonus gold given at the end of each wave. That way, placing towers mid wave becomes a lot more feasible. Otherwise, great work.
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Thanks for the detailed feedback! I really appreciate your constructive points. I'll definitely look into adjusting the enemy health, speed, and gold balance to make the game more engaging. Your suggestions about weaker enemies and tower adjustments make a lot of sense. Glad you enjoyed the game overall!