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(1 edit) (+1)

Spoilers.

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Altough there weren't any traditional jumpscares that's not the main appeal of this short novel

I would classify them more as disturbing imaginary, a trigger warning.

But what is a trigger but just a knot in the spider web we call memory.

Pick an object, any object like a stuffed toy, now describe it,

Soft, comfy, comforting, brings joy to the owner but it can also be associated with a painful memory, like seclusion, abandonment, breakup.

Everything and everything can be connected with an imaginary spider silk line if you can make the connection,

If a banana taped on Wall can be considered money laundering,

A trash can can be associated with justice 

But human beings? The best way I can describe them is one dimensional mirror shards, shards that can construct a mirror which can then be used to see the real you, but you can never see the real picture, not all shards can be handed out and the shards are forever shifting for you are not a statue.

We allocate carefully one or more shards for each person we interact,

All shards are unique like snowflake and they all fit together like a puzzle

You give out glimpses of the real you with each shard,

You act different to your friends, your family, your coworkers, but the final piece? Your inner thoughts can never be given out.

You can try but the shard you give out will never match the real one, which might get some people to wonder which shard is the true you?

Who are you?

The friendly easygoing guy you show your friends?

Who are you?

The strong and disciplined man you show your family 

Or are you the unmovable object meeting an unyielding telemarketer.

Who are you?

Who are you...

We see glimpses at the protag psyche through the whole ordeal via her thoughts, the dialogue options and the disturbing imagery  on her portrait that have bursts of suppressed emotion that is unleashed in the Woman ending.

You don't get many dialogue options but those you do show the protag thoughts in the heat of the moment, but yet, she is undecided for she has not much Time to ponder these things, being plugged in and out of existance doesn't leave much time for introspection, you can see that in the woman ending as well as you leave and as you hesitate to break free of the abusive relationship.

I was surprised that you don't monetize your games, giving me a hint of passion project, maybe someday, I am sure the people you captivated the hearts of with this project would love to see more of your work and support you.

PS the thoughts reminded me of disco elysium.