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KeIp0

15
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A member registered Mar 08, 2022

Recent community posts

Love to see possession content anyway don't read this if you don't want to get spoiled lol













If you are still here, here are my thoughts on the things I found noteworthy
Anyway the game as whole is pretty alright, the first phase of dungeon 1 and 2 bosses are pretty annoying to beat using android, the best way I could have done it was save scumming,

I like how after a few days after starting the game you can skip straight to school BUT I noticed that you plan to have Victoria train your stats at the cost of reputation once you advance through her storyline, showing some CGs of Victoria "training" and if you talk to her in the morning and have more than 30 corruption you can let her go to school instead, if you want to, you could just cut off the "skip to school from emma's home" feature and instead "skip to school using Victoria"

The ruins content was great although it ends abruptly, if emma's a dumbass and falls down a hole she still escapes but it's never really revealed how(it's implied it's eva if you see the other route) and the other disappointing thing would be that emma doesn't say anything after, a throwaway line or two would fix that.
The requirements for saving someone in the ruins in the first run is confusing as well, it took me multiple replays for me to realize that you just needed to prevent the group from entering the rooms then choose a random room in order to save one them.
Other than that wish there was like a book in the library after the event that emma skims through to learn about the ruins knowing Eva doesn't tell you much.

checking the status while doing the LATE Lexi events doesn't change, my disappointment was immeasurable and my day was ruined

There's not much of a reason not to let the ghost possess Laura's mom, you get a way to decrease corruption, get some cash and something else I forgot about.

After Sapphire possesses Angela she goes back in Emma's body, you can just rewind the Pixel animation for that specific moment, get more mileage out of it.

It isn't specified how much soul fragmentation you need to increase corruption, it would help filthy casuals like me if the player was told that, probably by the person who removes soul fragmentation

I enjoyed seeing how the dungeon 2 boss is forced to love the person they hate, that was funny, the story thread keeps me entertained I wonder where it will go

I loved how Aurora was impacted by Victoria's actions in one of the pool possession scenes, wish to see more characters being screwed over without the player input, kinda like a karma.

Anyway if it wasn't obvious I like this game and the possession scenes, wish to see more Sapphire/Victoria scenes, preferably where Sapphire gets possessed in one.

That's mostly it, if I remember anything else I'll just make a new comment, looking forward for the future updates, clearly this game had a lot of work been put into it and it shows, it even is free, that's some dedication to the craft.

Hi there, during the quest at the mansion the walkthrough says





Spoilers 








That there is an optional doll? I cant find it, was it talking about the doll in Emma's room which gives hints?

It was a shark hunt, probably the same crash that happened in previous version where to many fish were loaded?

Spamming the eel ability might have crashed the game on mobile

I randomly lost all my progress on mobile, very annoying

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Spoilers.

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Altough there weren't any traditional jumpscares that's not the main appeal of this short novel

I would classify them more as disturbing imaginary, a trigger warning.

But what is a trigger but just a knot in the spider web we call memory.

Pick an object, any object like a stuffed toy, now describe it,

Soft, comfy, comforting, brings joy to the owner but it can also be associated with a painful memory, like seclusion, abandonment, breakup.

Everything and everything can be connected with an imaginary spider silk line if you can make the connection,

If a banana taped on Wall can be considered money laundering,

A trash can can be associated with justice 

But human beings? The best way I can describe them is one dimensional mirror shards, shards that can construct a mirror which can then be used to see the real you, but you can never see the real picture, not all shards can be handed out and the shards are forever shifting for you are not a statue.

We allocate carefully one or more shards for each person we interact,

All shards are unique like snowflake and they all fit together like a puzzle

You give out glimpses of the real you with each shard,

You act different to your friends, your family, your coworkers, but the final piece? Your inner thoughts can never be given out.

You can try but the shard you give out will never match the real one, which might get some people to wonder which shard is the true you?

Who are you?

The friendly easygoing guy you show your friends?

Who are you?

The strong and disciplined man you show your family 

Or are you the unmovable object meeting an unyielding telemarketer.

Who are you?

Who are you...

We see glimpses at the protag psyche through the whole ordeal via her thoughts, the dialogue options and the disturbing imagery  on her portrait that have bursts of suppressed emotion that is unleashed in the Woman ending.

You don't get many dialogue options but those you do show the protag thoughts in the heat of the moment, but yet, she is undecided for she has not much Time to ponder these things, being plugged in and out of existance doesn't leave much time for introspection, you can see that in the woman ending as well as you leave and as you hesitate to break free of the abusive relationship.

I was surprised that you don't monetize your games, giving me a hint of passion project, maybe someday, I am sure the people you captivated the hearts of with this project would love to see more of your work and support you.

PS the thoughts reminded me of disco elysium.

Spoilers ahead.

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A statue is unmoving for it was not designed to move

A statue is molded out of a material an image the creator envisioned 

The creator becomes upset more and more with each inperfection noticed and is quickly to "fix it" until it finally cracks and becomes just a pile of rocks

But the creator is happy for the pile of rubble is his own reflection a broken mess.

The statue before and after cannot be recognized, they are two different entities, the first version of the statue let's call it a boulder has so many ways for it to express itself, it can be anything it wants to be but alas the pile of rubble is just the hubris of a man who couldn't accept the boulder who it was and now he is left with pebbles and he is happy

The fraudulent man in the statue ending who cannot accept no for an answer tears down the ai the same way he was torn up by his creators, his friends and acquaintances

All he has now is a flower that could have blossomed but all he is left now with a withered plant, he took the life away and now the flower cannot comprehend what it has lost

I appreciate the message at the end of the game and it left me wondering if the person who made this game has experienced a similar situation, inspiration has to come from somewhere.

Either way enjoyed the game

PS I didn't encounter any jumpscares as in silly monster screams at the top of his lungs and the guy on the facecam scares the viewers by fake screaming for entertainment 

Cool

I dod it on phone but it was mostly rng blessing you with a pufferfish or an fire fish early on and then it snowballs real fast

I got an idea on how to make the game easier on the phone, ditch the flappy bird control scheme and give the player full reign over the up and down control scheme using a slider that dictates the mermaid position on the Y cords

That was a heaven mode, the game went on for a while

If the mermaid becomes to big it crashes, didn't test it on pc, could be a memory issue

No I just want an option to mute the burps with an ingame setting, I noticed the game is hardcoded that if a sound fil is missing, like a burp one, the game crashes, a bandaid fix would be the game to check when you press play if the option to turn off burp sounds is on or off, then to not complicate coding just play dummy files that have no sound, or you could do another bandaid fix where the game checks each timethe burp sound effect plays, but I see this solution explode someone's PC down the line with how many times this check would need to be processed 

I wasn't e expecting adjective noun combo to be credited, I thought he just secluded himself to patreon


Also if you want to make the game easier, add in another gameplay mode, 

In 4his mode you start off like in cruise but you can purchase upgrades in the shop using fish you ate

Like a luck stat to spawn more golden fish, make a specific upgrade fish more common,

Decrease the damage the mines do,

Fatass, reduce the kickback you receive from obstacles, if you know the game burito bison, you might see how similar the game can be, if you want itto be,

Goldfish sprite is hard to see, if you want to pull of a sick joke just do a clownfish sprite(rip nemo)

 I generally have more ideas but I think you already have an ideas guy

Game is great, more difficult on android, wish there was an option to mute burps as well and an option to go back to previous versions.
powerups being overwritten ends up being annoying especially when you go very big.

Play sims music in the background to become more immersed in the game universe, good game, nice story, it all makes sense why it the events happened in the first place...