Good game, short but sweet flawless execution you had an idea in mind and you pulled through good job.
I haven't encountered this level of quality in years you really know what you are doing like props to that vore sequence I haven't seen it done this way before with the snake oil thing and the minigames were a nice touch.
The only ways I can see the vore route improved would be to slowly suck in the thief with each mouse click before the huge gulp takes place and the animation happens, making the thief transparent when hovered over with the mouse and making her wet after she escapes the confines of the stomach.
An mobile phone port of the game seems possible with the way you handle the game only controlled with the mouse.
I like that you don't see the protag's thoughts during the minigames, leaves room for interpretation to inject degenerate thoughts.
I want to see your characters like the barbarian and the thief in more of your future games, I am looking forward to your future projects.
KeIp0
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I like game and I like when it offered a choice to the player like in the intro which rewarded friendship points or late demoness events also I like the creation in the dwarven hols showing back stories, quite nice.
I wonder how game will progress and how the other characters with little side quests get fleshed out
I hope the glace events get better down the line, the only event I really enjoyed was was the maid mansion event at least that fleshed out the maid character. Ah well can't please everyone, moving on.
Only time will tell what's next In store for the franchise as we draw closer to the 1.0 release.
keep up the good work!
like the stuff I've seen so far in this update,
Lexi stuff feels unfished and experimental
the latest dungeon has the possibility to add all sorts of wacky interactions but by adding this dungeon so early you kinda shot yourself in the foot, now having to outdo yourself to keep the hypeball rolling, oh well take your time anyway, I'm sure you can pull through.
if you want to be funny in the final version of the game you could have aurora lose her voice after the final event because she forced her voice so much trying to brainwash Emma and now can't enjoy the fruits of her labour because she is unable to talk.
if you can please increase the maximum number of saves and give mobile players a way to load the game mid dialogue, that is all.
in dungeon 2 you can get an game over scene if you lose to the final boss BUT over leveling can make viewing that scene impossible and if you plan to do the same for dungeon 3, keep in mind that some of us grinded stats using Victoria and we can't see those scenes so a bandaid fix would be to add a way for us to forcefully lose all our hp so we can see the scenes.
Love to see possession content anyway don't read this if you don't want to get spoiled lol
If you are still here, here are my thoughts on the things I found noteworthy
Anyway the game as whole is pretty alright, the first phase of dungeon 1 and 2 bosses are pretty annoying to beat using android, the best way I could have done it was save scumming,
I like how after a few days after starting the game you can skip straight to school BUT I noticed that you plan to have Victoria train your stats at the cost of reputation once you advance through her storyline, showing some CGs of Victoria "training" and if you talk to her in the morning and have more than 30 corruption you can let her go to school instead, if you want to, you could just cut off the "skip to school from emma's home" feature and instead "skip to school using Victoria"
The ruins content was great although it ends abruptly, if emma's a dumbass and falls down a hole she still escapes but it's never really revealed how(it's implied it's eva if you see the other route) and the other disappointing thing would be that emma doesn't say anything after, a throwaway line or two would fix that.
The requirements for saving someone in the ruins in the first run is confusing as well, it took me multiple replays for me to realize that you just needed to prevent the group from entering the rooms then choose a random room in order to save one them.
Other than that wish there was like a book in the library after the event that emma skims through to learn about the ruins knowing Eva doesn't tell you much.
checking the status while doing the LATE Lexi events doesn't change, my disappointment was immeasurable and my day was ruined
There's not much of a reason not to let the ghost possess Laura's mom, you get a way to decrease corruption, get some cash and something else I forgot about.
After Sapphire possesses Angela she goes back in Emma's body, you can just rewind the Pixel animation for that specific moment, get more mileage out of it.
It isn't specified how much soul fragmentation you need to increase corruption, it would help filthy casuals like me if the player was told that, probably by the person who removes soul fragmentation
I enjoyed seeing how the dungeon 2 boss is forced to love the person they hate, that was funny, the story thread keeps me entertained I wonder where it will go
I loved how Aurora was impacted by Victoria's actions in one of the pool possession scenes, wish to see more characters being screwed over without the player input, kinda like a karma.
Anyway if it wasn't obvious I like this game and the possession scenes, wish to see more Sapphire/Victoria scenes, preferably where Sapphire gets possessed in one.
That's mostly it, if I remember anything else I'll just make a new comment, looking forward for the future updates, clearly this game had a lot of work been put into it and it shows, it even is free, that's some dedication to the craft.
Spoilers.
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Altough there weren't any traditional jumpscares that's not the main appeal of this short novel
I would classify them more as disturbing imaginary, a trigger warning.
But what is a trigger but just a knot in the spider web we call memory.
Pick an object, any object like a stuffed toy, now describe it,
Soft, comfy, comforting, brings joy to the owner but it can also be associated with a painful memory, like seclusion, abandonment, breakup.
Everything and everything can be connected with an imaginary spider silk line if you can make the connection,
If a banana taped on Wall can be considered money laundering,
A trash can can be associated with justice
But human beings? The best way I can describe them is one dimensional mirror shards, shards that can construct a mirror which can then be used to see the real you, but you can never see the real picture, not all shards can be handed out and the shards are forever shifting for you are not a statue.
We allocate carefully one or more shards for each person we interact,
All shards are unique like snowflake and they all fit together like a puzzle
You give out glimpses of the real you with each shard,
You act different to your friends, your family, your coworkers, but the final piece? Your inner thoughts can never be given out.
You can try but the shard you give out will never match the real one, which might get some people to wonder which shard is the true you?
Who are you?
The friendly easygoing guy you show your friends?
Who are you?
The strong and disciplined man you show your family
Or are you the unmovable object meeting an unyielding telemarketer.
Who are you?
Who are you...
We see glimpses at the protag psyche through the whole ordeal via her thoughts, the dialogue options and the disturbing imagery on her portrait that have bursts of suppressed emotion that is unleashed in the Woman ending.
You don't get many dialogue options but those you do show the protag thoughts in the heat of the moment, but yet, she is undecided for she has not much Time to ponder these things, being plugged in and out of existance doesn't leave much time for introspection, you can see that in the woman ending as well as you leave and as you hesitate to break free of the abusive relationship.
I was surprised that you don't monetize your games, giving me a hint of passion project, maybe someday, I am sure the people you captivated the hearts of with this project would love to see more of your work and support you.
PS the thoughts reminded me of disco elysium.
Spoilers ahead.
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A statue is unmoving for it was not designed to move
A statue is molded out of a material an image the creator envisioned
The creator becomes upset more and more with each inperfection noticed and is quickly to "fix it" until it finally cracks and becomes just a pile of rocks
But the creator is happy for the pile of rubble is his own reflection a broken mess.
The statue before and after cannot be recognized, they are two different entities, the first version of the statue let's call it a boulder has so many ways for it to express itself, it can be anything it wants to be but alas the pile of rubble is just the hubris of a man who couldn't accept the boulder who it was and now he is left with pebbles and he is happy
The fraudulent man in the statue ending who cannot accept no for an answer tears down the ai the same way he was torn up by his creators, his friends and acquaintances
All he has now is a flower that could have blossomed but all he is left now with a withered plant, he took the life away and now the flower cannot comprehend what it has lost
I appreciate the message at the end of the game and it left me wondering if the person who made this game has experienced a similar situation, inspiration has to come from somewhere.
Either way enjoyed the game
PS I didn't encounter any jumpscares as in silly monster screams at the top of his lungs and the guy on the facecam scares the viewers by fake screaming for entertainment
No I just want an option to mute the burps with an ingame setting, I noticed the game is hardcoded that if a sound fil is missing, like a burp one, the game crashes, a bandaid fix would be the game to check when you press play if the option to turn off burp sounds is on or off, then to not complicate coding just play dummy files that have no sound, or you could do another bandaid fix where the game checks each timethe burp sound effect plays, but I see this solution explode someone's PC down the line with how many times this check would need to be processed
I wasn't e expecting adjective noun combo to be credited, I thought he just secluded himself to patreon
Also if you want to make the game easier, add in another gameplay mode,
In 4his mode you start off like in cruise but you can purchase upgrades in the shop using fish you ate
Like a luck stat to spawn more golden fish, make a specific upgrade fish more common,
Decrease the damage the mines do,
Fatass, reduce the kickback you receive from obstacles, if you know the game burito bison, you might see how similar the game can be, if you want itto be,
Goldfish sprite is hard to see, if you want to pull of a sick joke just do a clownfish sprite(rip nemo)
I generally have more ideas but I think you already have an ideas guy