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(+1)

I enjoyed the game, the story . Atmosphere was nicely presented. The feeling of calm before the violence is greatly shown. Visually game is looking appealing and music is helps to set the tone.

Some feedback from me:
- didn't understand why platforming mechanic was presented, I feel what it would be nicely played as a VN
- it's hard to tell when you have a collision wall and where you can walk through... the wall you need to jump at first... I thought there was a bug and I can't walk further... for whatever reason I wasn't able to jump on it right away
- pixel size inconsistency in art... it wasn't that bad as it happens sometimes but it's noticable by some
- the text revealing can be faster or allowing player to reveal it immediatly would be great. Animation makes dialogs a little bit tedious to watch.
- I had a feeling what there were some filler texts which had no impact on the dialogue meaning. Those could be excluded without harming the experiece and even improve it by focusing player on some concrete phrases and ideas.

I've enjoyed the game and this large feedback block was made because I want ideas and games like this to improve upon themselves  :)

(+1)

Thanks for the feed back I added the platforming mechanic is present because I thought it would be a cool to walk around in the world that you are talking about with the citizens. That building and jump will possibly be fixed on first patch after the jam I now see how that is very hard to tell its a place to jump. also the pixel size is what comes from using free assets and I probably could have done a better job at scaling them. Finally text revealing will also be fixed first patch to help with reading speed. Thanks again for the feed back!!!