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That was an interesting gameplay experience! Tower defense with interesting twist what you need to gather resources while you're building. Nice art and cool tower ideas.

Feedback time:
- it wasn't obvious for me what it's a tower defense until wave came out. Even when I started to realise what I'm playing a tower defense game I wasn't sure which place I should to protect and from where enemies will come. Visual clues about routes can help with that.
- I wasn't sure what to build at the start of the game. Game give nothing to little info about how towers work and how they are different. It's crucial to give a player enough info to allow players to plan their defense
- it wasn't very obvious how you should gather resources. Happily it was intuitive to try and I'm glad what it happens automatically when close enough
- UI about tower cost wasn't recognized at first glance. I discovered the cost only when I deliberately tried to figure that out
- This game rewards player inactivity. The gameplay loop is basically: stay near the wood/rock -> wait -> build tower -> move to next resource. From this loop 90% of time is waiting. It's a hard gameplay task to fix in that game. While some game like Plants vs Zombie can be described as similar but that's not true. In other games player generate resources during the wave automatically/by killing enemies or by placing some towers aka flowers which allow to have enough resources to react when some of their defenses not work during the wave income. In this game player is bound to the resource placement and can't move while will not gather enough resources to build
- for myself I found the most expensive stone tower is to be more powerful than others. When I created stone wall with them near the "enemy's goal" I was just watching how enemies stumble in them and died. I wasn't sure when difficulty progression exponentionally jumps to change this tactics so I found no reasons for that. Usually in games like that there are different types of units and each tower works better on some things and other towers work with other enemies. Also, issue about not enough info about towers (maybe there is a meaningful tactic to use other towers) will not let me discover those tactics.

I liked to play this game! This was interesting one to play and to think about. Thank you for this submission!
I hope you enjoyed your game jam experience :)