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Media Update:

_______________________

Read this after watching the video. 

I felt like this video was more of a video essay on horror games then a Devlog, and I should've realized that. Yes a video game essay on YouTube did inspire this video, but I didn't mean to lean so much on other horror games then my own game. I only really talked about my game at the end. I realized I didn't wanna spoil a lot of my game, so I ended up accidentally making a video on horror games then a “Devlog.” Either way I hope this video was fun and informative in some way, I hope you guys don't consider it a waste of time. 

Also O_Tire, if you're reading this, I'm still gonna use your idea, but I plan to make that it's own video instead  

:3

Just some miscellaneous things to note that will be in my game, that I should've put in my video.

  • Explorable map (that’s basically where more of the danger is. See if you explore and find some dungeon, that’s when stuff gets actually scary.)
  • Feelings of distrait
  • Claustrophobia
  • Decidophobia.
  • Hallucinations (but expect them to only be in the game just a tad)
  • And of course anxiety

Sorry for keeping you guys waiting, next devlog would be way better. I'm gonna go back to doing some animations.

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Absolutely loved the video :3

Juss wanted to say something:

You should tell your fan base more about your game. Telling people about what they are going to experience ain't gonna spoil anything. In fact, this makes them more likely to play your game because if the idea sounds cool of course they would want to play it.
If you share a bit of the story or gameplay with people, they will get more hooked with it.

I know you want people to play your game without having anything in mind, because that's what makes horror well, horrifying! I think the same. But this is not really achievable by us, indie developers. We don't have triple A budgets to spend on advertising our craft. Instead we should connect with gamers (i hate that word) on a more personal level.

Fates Gamble is one of those games that will be under development for a long time. And it's also one of those games which will attract more people than just your community. So at the end of the day, most people will play your game without carrying any thoughts.

Wow that's a lot of words, I hope you're still reading lol.
Anyway, you get the point, I will shut up now :P

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Thank you I really needed this. You're right, I'm gonna start doing that for now on. My plan is to make (hopefully) 1 video every month, So I'll definitely spread a lot of information for now on.