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(1 edit)

While the controls did feel quite rough, I thought the level design did a good job of ramping up in the first half. I appreciated the frequent checkpoints, they made me feel like I never had to redo tedious sections. I did get to a point near the end where I had to go side to side and after respawning at the checkpoint, but I'm not sure it would have been possible to complete with how close the storm is after the respawn. Other than that, this was a simple, yet enjoyable little project!

I appreciate the comment, as it was my first godot project, I ended up using a movement system from online where a custom made one would have definitely fit it better. I agree with your point about the side to side part. If I had more time, I would have definitely balanced the storm better.