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It took me a few minutes to realize what was happening (it's been a while since I've played a game like this), but once I did, it was fun figuring out how to best approach a given scenario. I played through about 15 rooms, and none of them felt insurmountable. 

I'm not sure what your plans are for the colors, but if you keep the red and blue, I think the purple (that is, where the attack ranges overlap) doesn't contrast enough with the black background, so it was sometimes hard for me to tell whether I was safe from being attacked if I moved.

Thanks for the feedback :) currently plans for this are unknown, I plan on maybe adding more enemy types and more robust AI. I'll probably take many suggestions!

As for the colours I might make the purple a bit brighter yes! (I was also thinking of having other enemy colours and maybe a customizeable team colour.

My most important gameplay element here is I want to make sure this game is entirely played with the 4 directional keys.