Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

The basic concept and different ideas for mechanics and their usage in level design is very good! Couple of suggestions:

1. Have checkpoints, at least right before the hardest parts. It was particularly hard to land on that one block you needed to do a leap of faith from.

2. Make the camera follow the player instead of being stuck on player - this helps with clarity on fast movements.

3. Add more animations and effects on the player character, make us feel the movement, jumps, and the wind.

(+1)

The checkpoints were considered but not added because I wanted to pump the difficulty through the roof.
I designed it that the camera stays ahead of the player so that they can see where they are going - if it trails behind then most of the screen is showing things you've already passed.
Yeah ran out of time to animate the player.

Thanks for playing and for rating!