cant think of a particular game off the top of my head but using a direction key and somethimg like x to shoot at the same time to aim would be good enough i think ?
I guess it's more accessible, at the cost of precision. I think I'll go back to the prototyping phase or at least rebalance the difficulty / attack patterns / some of the level design once the new controls are decided. Maybe there's even some opportunity to make it more "musical instrument-like".