Here because you played helped Flood N' Dash reach 20 rates.
I had a minor issue where I felt there wasn't enough time or incentive to go exploring. There were points and heals but nothing about going out for loot felt satisfying. Since the game was paced around rather severe enemy scaling, starting at your most powerful and only going down from there felt like the opposite of how I wanted it to go. The chests sometimes overflowing and wasting hp also wasn't very nice. However, hitting the enemies in big groups was satisfying and I liked the amount of strategy you put into a horde swarm game.
But the presentation was on point. The graphics looked stunning and it fit the theme very well. I liked the dynamic music to fit the storm and sfx when you hit enemies.
Overall a great entry, a couple quirks that could be ironed out but when you iron them out you get a diamond. That's a terrible analogy but you get the point.
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Thank you for playing my game.
IMO Flood N' Dash should have more people play it.
Regarding the game, I severely overscaled. Originally intended to have few permanent locations with pre-defined loot (so you could go there for a guaranteed heal in the next run, for instance).
Balance is an issue as well, mostly cos I made it too challenging (which is neither bad nor good tbh).
Thank you once more for a detailed review. In next project I will strive to do better (or maybe I shall polish this one... not sure yet)