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(+1)

The change of scenery was unexpected. You could add a lot more variations to the power-ups and/or require the coins to enable them (?). Anyways good job!

Thank you so much for playing my game.
I had implemented a scene transition system at first but that broke in the webgl export cause of which I had to cut it out. there was a dust trail effect when the knight walks on the ground which also had to be cut due to them not working in webgl. the amount of coins collected during the first two levels would be the fuel during the floating level. this feature was a core one and I had to cut it out due to time constraints and bugs.

(+1)

That’s unfortunate. Even I had to just submit the Windows build due to frequent time constraints and some last moment bugs, so I do get it.