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(2 edits) (+1)

Glad you think it is cool! And I agree that that is a problem, maybe a tile where you could store things could help yeah :0, or more inventory space would help too? I'll think about it :D!

That is also a really good idea actually! A marker would be really useful for the first round. And I see what you mean with just putting tiles next to the clients. I need to think about how it could be fixed though, because I could make it so further tiles do something positive, but I feel like that would be too "specific", and not too clever, if I am expressing myself properly. So yeah, definitely need time to think on how to fix it.

Glad you enjoyed the art and models though! And thanks :]!

(+1)

Maybe some longer tiles that serve like some sort of automation could incentivize not putting everything in the front. Like if something is big or long but can make a specific type of food for you and leave it at the end, that could kill 2 birds with 1 stone with the storage problem.

Like a long conveyor belt that's like 5 tiles long and makes fish burgers for example. You have to put the fish and bread on one end and then it leaves a burger on the other, that would make some more interesting personalized building of things I'd think!

Hope that helps if you plan on continuing the game, and good luck if you do!