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Berc

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A member registered Jun 09, 2020 · View creator page →

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Sadly it keeps crashing for me a little bit into it, but I really like the art for the main character! The oomph when you attack enemies is also really good and makes it really satisfying, although sometimes I get hit multiple times in a row, I wish there were some invincibility frames (or more if there already are and I didn't notice).
Good job overall though!

Did the monitor for the snake appear? After some minigames the lights should go out and the snake monitor appears and you can start playing snake

I had a bug where on the first run the snake wouldnt appear on the monitor but that should be fixed

Thanks for playing by the way!

OH! Also my score was 98 :D

Maybe some longer tiles that serve like some sort of automation could incentivize not putting everything in the front. Like if something is big or long but can make a specific type of food for you and leave it at the end, that could kill 2 birds with 1 stone with the storage problem.

Like a long conveyor belt that's like 5 tiles long and makes fish burgers for example. You have to put the fish and bread on one end and then it leaves a burger on the other, that would make some more interesting personalized building of things I'd think!

Hope that helps if you plan on continuing the game, and good luck if you do!

Short and sweet! Gotta say, that it caught me by surprise when it started going fast haha.
It was quite fun when it started going, the music really did add to the urgency of it, although it started getting a little old by the end, but that's a nitpick.
The graphics look really good with a fun cartoony aesthethic that, coupled with the music has this very silly vibe to it, in a good way.
I wish there was a main menu, I wasn't expecting to be thrown straight into it but it's not that big of a deal.
Overall just a very solid execution of the concept, very simple but still very fun, great job!

Really cool concept! I think it can definitely be built upon more, I would've loved if there was some kind of piece where I could store the food, because at a certain point it became pretty much impossible to get all the orders with my inventory space. I definitely felt the theme too lol, that got pretty hectic pretty fast.
I wish there was something in the map building phase that told me where the customers actually appeared, at first I thought  they'd walk up to the counter, and also think there should be a reason as to just not stack everything the closes the where the customers are.
The art is really nice, I really like the models for the things you use and the drawings for the customers, it's really cute!
Great job overall!

Oooh! While I was playing I was inadvertently comparing it a bit to Lethal Company, because of the visuals and general vibe, so the thought of multiplayer did cross my mind and I thought it could be quite fun, so I'm glad that's something you're considering! I think maybe there could be some huge anomalies with multiple signals that you need to fix, and then having more players do it at the same time could make it more worthwhile or something like that.
Also maybe the theme would've reached me more if I played more to be fair, I only did 2 runs.
Oh also also, since you are planning on continuing the game I should probably mention that
1. The door in the little model of the mansion can be interacted with and it does end your day, that's how I lost my first run
and 2. I was pressing E a lot to escape on my next run and when I came back it skipped through multiple days.
But yeah I hope you good luck in making the post-jam version and I'll definitely check it out if it has multiplayer :D

Nice simple game! I wish there was something else to do besides just press E on the right spot, something more like little easy tasks to do, especially with how small the office is. Also I couldn't figure out what "Prepare the Meeting Room" meant and I couldn't figure it out in the time. Maybe I did it but it didn't register? idk
Besides that, i think it looks quite nice, the office is an interesting place where I could see it being fun going from one place to another, if the gameplay loop was a little different.
The writing was quite fun and definitely added onto the game. Good job overall!

Fun little game, and quite a clever use of the theme! Aside from the menus, it looks really good too.
I had some trouble knowing when to click the music player when the music turned off, especially because when it looped, there would be nothing playing for a few seconds. Also it wasn't obvious the kid was throwing stuff at the other family members, and even when I noticed I wasn't sure where to click to resolve it.
When I figured those things out, though, it was quite fun trying to make the least amount of family members explode! Good job!

Wow that was really good for a jam game! The visuals and atmosphere are amazing, it reminds me of something like lethal company but with better models lol. The gameplay of fixing the anomalies is really cool too, it's a little tricky at first but after a bit, you really get a sense of how to do it.
I got to say a lot of the abilities had to do with interacting with the monsters, which I personally didn't really do much of. Maybe if I played some more runs I would've gotten it better. Perhaps for the same reason as the last point, the theme to me wasn't too obvious though.
Overall a great game, it really surprised me, I'd love to try a fully polished version of it!

I had a lot of fun trying to get a highscore my friends couldn't beat and they had fun beating my initial highscore, so I'll leave this here for anyone that wants to try.
My first highscores were 59 on the jobs and 21 on the snake.
If anyone can beat that I'll post my current highscores too :)

Really cute, really fun game! The artstyle is really really good for this short of a time, reminds me somewhat of animal well (I haven't played it though so maybe im wrong lol) and the gameplay is really simple but fun! I think some of the levels rely too much on simply looping them and I didn't know how it fit the theme until I read your answer to it, but otherwise really good! One of the games i had the most fun with in this jam!

Hee-ho! I love the artstyle of the game it's really nice! The concept is fun too of gathering resources and allies for a turn based fight, I quite enjoyed that. The seconds fight was way too hard however, and I would've liked a description for each attack (if there was one I didn't find it). Either way I see a lot of potential with this idea, good job! Hee-ho!

Fun game! I didn't get very far because I caught a shark and couldn't drop it twice and then the next run I immediately lost to the first storm, but I can see it being really fun if you get the rhythm of things. I'd like some more feedback when fishing, it was hard to tell if I was doing it right most of the time and it was a little bit confusing for me, but still enjoyable. I think the theme is very accurate on this game too, the contrast between just fishing and the hectic repairs during the storm encapsulate the theme quite well imo! Good job overall!

Thank you so much! I didn't think much about optimizing for space and a lot of the assets are WAY bigger then they needed to be haha. I should keep that in mind for my next game and also the balancing, to me it felt like it should've been harder honestly but that's because I'm biased since I made it and obviously had to play it a lot. Glad you enjoyed it though, and thanks for the comment!

Neat game! I like the visual effects a lot and it's fun to control. I got a little lost as to what to do at times but it was still fun. Good job!

Yeah very understandable!

Really cool and unique! I was horrible at finding where things are and i had to just slowly brush my mouse all across the screen to find things which was frustrating, but maybe that's the point. Either way a really unique game, I've never played anything like this and I think it would be awesome if there were more games like this, and more games accessible to people that can't experience a lot of games in general. Great job!

Quite a nice little game! I love the pixelart assets individually but the fact that they all have different pixel scales throws me off a bit. Still, a fun puzzle game with a boss at the end! The boss drags on for a little too long in my opinion but it was quite fun when I hit it with multiple bombs at once.

Great job!

This was so fun actually! Great job for a such a short time! Really replayable too!
All the tools really feel like they have a reason to be there, and although I ignored some of the roles, I feel like there are different strategies depending on what you want to focus on.
This is my favorite game from the jam so far (granted I've only seen 5 but I'm sure this will stay up there)

Quite enjoy the art in this game, especially for the different levels of the tornado. I was kind of confused as to how you get your tornado to be bigger and what it actually does? I thought at first I'd have to destroy buildings to get bigger but then I saw a timer on the top left for when I'll get bigger so I don't know. And then when I did get bigger it felt like that was about it, aside from maybe more damage, I wish it would make me pull buildings from farther and with more force. Overall an enjoyable little game though, good job!

I LOVE HOW IT LOOKS!!! The designs are all so cool, and the artstyle of it all is so charming! I had some issues where I couldn't buy any upgrades after a certain point and infinite loading after defeating the "player", but it was all worth it to see how cool it looks in my opinion. Great job!

Fun little rythmn game! I was a little confused as to when I had to press space at first and reading the left and right inputs so far apart was a little hard for me, but maybe that's a skill issue on my part. I'd like if there was something telling the player how good they did at the end. Well done though!

Charming game! It was fun figuring out the right order of things and the payoff when you're done is quite satisfying. I only wish there was a speed up button, because when you fail it is a little tedious watching the rest play out even though you know nothing will happen.
Aside from that I like the art, especially of the maid, she's very expressive!