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Incredibly impressive building mechanics given the time frame! The controls were hard to understand but the underlying systems were well made. Especially if it's geared towards mobile, having a corner of the screen to move all camera axes at once rather than clicking through the toolbar would make movement easier.

My main dilemma was that I didn't understand the gameplay. There needs to be a direct path to a flag to start a wave, but the enemies follow that path immediately so I wasn't sure how to progress. I tried placing some random blocks to throw them off to no avail.

Thanks for playing and the kind words.

I had not thought about putting the camera controls in a corner like that before - sounds like an intuitive and and eloquent method.

To address your gameplay concerns, maybe I could illustrate the enemies path somehow - thanks again for playing and your suggestions.