Thanks for playing and the kind words. Strange about the hidden menu, what were you playing this on?
Anonymyst
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Wow! Love this game. Great idea, good artwork, nice music and sound.
The game keeps adding new elements and evolving with the fun boss fight and extra fun twist ending.
Only critic is the menu is a little clunky and polish would put this this to the next level - but understand time constraints.
Best one I have played so far, Thanks for submitting
Very interesting take on the theme. I like the turn based combat approach.
Art and UI is a little simple but effective, liked the sound and music - really gave the game a good feel.
The enemies had some navigation problems at times but for the most part seemed to work.
Thanks for submitting would be interested in playing more levels
Thanks for playing and glad you liked the visuals - big credit goes to https://godotshaders.com/author/laithnasa/ and his/her shader: https://godotshaders.com/shader/2d-water-with-reflections/
Agree with your comment on controls and physics problems, spent way too much time just getting it to kind of work - this will be a mobile game so hard to design computer game for that - will need to be button/movement based.
Appreciate the feedback final product will incorporate the suggestions.
Thanks again
Wish I had a controller for this one. Really hard to control with the keyboard. I like the take on the theme to force the user to control two characters but again very difficult with the keyboard.
Made it to wave 3 but could not keep my controls in order, hopefully can try again later,
Thanks for submitting, very unique
As others have mentioned, the durability of the towers is fresh take on the TD genre, unfortunately I could not tell which tower needed repairs and once you realize you just need several resource tower and repair them and the attack towers constantly the game was too easy and got boring.
Really like the different resources and durability aspect but need to find a good way to balance the micro management and entertainment - maybe units that run around and repair, upgraded towers do new things, new enemies.
To be clear I am not expected all the above in a jam thinking future, I completely understand the time constraints - always my main problem and your game is pretty good for a jam - thanks for submitting.
Nice submission especially for your first.
The graphics were simple and straightforward as were the controls, only complaint is the interaction was seemed laggy - having a progress bar or animation would have helped explain the time it takes.
Once I got used to the interaction time the game was fun, maybe a little more a challenge would have been welcomed.
Music would have been nice as would more levels.
But overall, it was a good submission - keep them coming
Very interesting take on the theme with the dice game mechanics.
The graphics and sound were simple but effective and the tutorial was straight forward, did have some trouble with UI with understanding what the item/dice would do, sometimes when hovering it would explain other times it would not.
The difficulty felt good although I beat it on my first try I was close to death a couple of times, I will say once you eliminate the first enemy from a group the battle was very easy, need something to balance that out - don't have suggestions unfortunately.
Thanks for submitting it was fun
Fun racing game. Really liked the visuals and the controls once I got used to them were smooth and responsive, although the immediate breaking felt too similar to driving a Telsa :) (i.e. left the gas and the car stops)
Would have been great to even have a little bit of sound (I know time is the number enemy of good games in these jams)
Thanks for submitting would love to see the final product
Like the idea and with more polish and some additions such as the enemies get closer and attack you, or you can move through the tress stuff like that and this could be a lot of fun especially if you built on as the levels progressed, understand time constraints though
Thanks for submitting it was fun
Very interesting take on the theme.
I did not read which wildcards you used so was only half expecting the through the teeth one.
The interface was simple yet effective (thank god for copy/paste) and the text in the game was very enjoyable, only "complaint" is it felt too much like work
Joking aside, really enjoyed the submission.
Thanks for playing and the detailed feedback.
I did want to have different options for how the towers target the enemies - was even thinking of letting you control a tower.
Main restriction during attacking wave is you cannot have you build as the pathfinding can get very intense in 3D world.
I will take this feedback into account as I continue the mobile development, thanks again
Fun take on the theme.
I was able to make it to level 7 and will come back to try to complete the rest.
The graphics, sound, and music were all very nice and liked the fading through the factory as the start of the level.
The gameplay itself was simple but fun.
Two quick notes, some introduction to the game would have been nice - although once I saw the instructions it was straightforward. When I restarted the level name got stuck and the objective did not show up. Fixed itself on beating the level.
Thanks for submitting,
Very fun game.
Really like the scroller brawler take on the theme.
The graphics/music/sound were very nice and pulled me right in.
The game was well polished and the different stages were fresh.
The third stage I felt was actually easier with the wizards not shooting down but overall it was well balanced and a lot of fun.
Minor complaint: the kicking control at times felt unresponsive maybe a keyboard issues?
Thanks for submitting - really good one.
Very well done TD game. Polished and balanced - playing on hard I found myself constantly needing to retry stages. The graphics are simple but effective. The different music times were nice, more sound effects could have been nice but understand the limit timeframe.
Not a complaint but was not able to beat the game yet so hope to come back and beat it after the jam.
Thanks for submitting, definitely one of the best ones so far.
Edit: Noted that you cannot resume at a later stage... this is a must to add
Thanks for playing and for the very detailed review.
Most of your pain points were on my todo list but time constraints prevented me from reaching them.
My next item was going to be to let your select which type of defense each tower would be and yes the towers were supposed to ray cast to the nearest enemy in light of sight - sadly the shooting worked for this not the targeting...
I was also going to throw in WASD for movement and E and Q for up and down but again time prevented and my goal for mobile put this down on my list.
I will work on the movement/viewing/lifting-dropping as I roll it out to the mobile.
Sorry to hear about the wall thing, I thought my pathfinding prevent it from blocking, but the outside walls must be preventing that.
Noticed the color similarity when I was watching their death animation... I liked the texture but agree, maybe I just change the tint/hue to keep the pattern.
Thanks again for playing and for all the notes, I will be sure to come back to them as I work on the release.
Wow! incredible submission.
Loved the pixelated 3D graphics, the double take on the theme - climbing a tower with a tower of books. The controls were fantastically simple and responsive. I wished I had played though on spicy instead of medium as I would have liked the challenge. The level design was a little repetitive, but the different music scores for each level made it seem fresh.
Very impressive for a week jam can not say it enough thanks for submitting.
Interesting take on the theme. The controls were difficult to get used to, but after working with 3D transformations in my first 3D game I understand and appreciate the complexity of it.
The graphics fit nicely with asteroids as did the sound - music was nice update though.
I was enjoying destroying those asteroids and sudden I died... I was not sure what killed my ship though and I will have to came back for revenge :)
Thanks for submitting.
Thanks for playing and the kind words.
I had not thought about putting the camera controls in a corner like that before - sounds like an intuitive and and eloquent method.
To address your gameplay concerns, maybe I could illustrate the enemies path somehow - thanks again for playing and your suggestions.