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Of course, Wreck-It Ralph was part of the inspiration for Randy & Manilla's game, and it is for three main reasons:

1. I used to upload Wreck-It Ralph fangames on itch.io before because of the huge fanaticism I had with the movie back then.

2. Even though I liked the movie, since it was about video games, it made me think the following: If WiR is a movie about videogames, wouldn't it have been better if their characters had debuted in video games from the beginning, and on top of that, without being made by Disney?

What I mean is that the problem with being a Disney IP is that only the original movie is good, and the sequel or the live-action remake doesn't come close to what made the first one great. And the spin-offs and merchandising are often not a worthy representation of the films (speaking after their promotion) nor are they coherent with their theme (especially when they overexploit too much the mix of their own characters from Disney, Pixar, Marvel, etc.), which in the case of Ralph would be bringing the games from the film (like Fix-It Felix Jr., Sugar Rush & Hero's Duty) to reality as part of sub-sagas for it instead of being simple promotions for it (but that will depend on what type of game works best).

3. And the most important and very related to point 2, the great disagreement I had with the sequel Ralph Breaks the Internet.
This is largely because I felt that more "affection" was given to the ohmydisney.com scene and Vanellope with the other princesses (specially for the simple fact that she is also a princess since she was revealed in the previous film) than to the rest of the film and its problems with breaking with what was established in the first one.

Now with the three points already mentioned, It was when in 2019 I finally dedicated the creation of Randy & Manilla, what supposedly for me should have been "Wreck-It Ralph".

However, during its 5 years of development, I have encountered too many problems and setbacks along the way for a game so ambitious for my level (both in terms of experience and economics), and having many references to the aforementioned movies, the reactions were mixed: Some liked the game's approach, but others also saw a serious lack of quality that could lead to legal problems (like Manilla for example, who has the base body of Vanellope).

That, combined with the huge oversaturation of games in the industry and the fact that it doesn't has a very competent quality, means that the game isn't having the impact it should have (although I didn't expect it to be that big, just "fairly").

Or it might be because I'm trying to fit into a model that doesn't work for the kind of project I'm proposing.

I don't know what else to say, maybe I'm the one with the altered perception of reality seeing Wreck-It Ralph as the strange missing piece for a complete video game representation (one in the style of Super Smash Bros. with trophies and spirits), but the truth is that it never seems to have been necessary for the industry to function very well (specially in a difficult time like the present)

Though at least thanks to that movie, several of the subsequent videogame movies have proven to be more than decent.