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(2 edits) (+1)

I appreciate that you took a different approach, and I gotta say... Great Game! In such a short amount of time as well! This is one of the best games I've played in the jam!

I can see where you'll be going with the game, and I love that! definitely keep going!

As a fellow developer who's working on another combat driven/soulslike game, I noticed a few bugs and issues that you gotta fix when turning this game into a full release:

1) When there is an fps drop, or in low fps in general, the player moves too much when using root motion

2) When you attack for the first time or perform a combo, you gotta be able to rotate your character for the first few frames of the animation. When I attempted to attack the boss, if he dodged the first attack, it was over. I wouldn't be able to rotate my character when performing the combo, and I would miss.

A few thing that would make the game better when releasing:

Make an attack animation right after dodging.

Give the story more depth and make the people's death impactful.

Make a whole journey/questline on learning how to time travel. like the first act of the game is where you connect to the people and the goblin boss, in the second act you learn how to time travel, and in the final one you get revenge from the goblin boss 

Optimize the game a bit more.

Great Job and Good Lock on your Journey!

(1 edit) (+1)

Oh thank u so much for playing the game and I agree with everything u said and thank u for writing all of that , it will help me so much 

I will make sure to check ur game too :D