That’s actually good news XD Someone complained the game was too hard, guess they had to just git gud Or maybe you’re just a god Nonetheless thank you, I’ll be sure t9 make harder game later on
GameCook
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I appreciate that you took a different approach, and I gotta say... Great Game! In such a short amount of time as well! This is one of the best games I've played in the jam!
I can see where you'll be going with the game, and I love that! definitely keep going!
As a fellow developer who's working on another combat driven/soulslike game, I noticed a few bugs and issues that you gotta fix when turning this game into a full release:
1) When there is an fps drop, or in low fps in general, the player moves too much when using root motion
2) When you attack for the first time or perform a combo, you gotta be able to rotate your character for the first few frames of the animation. When I attempted to attack the boss, if he dodged the first attack, it was over. I wouldn't be able to rotate my character when performing the combo, and I would miss.
A few thing that would make the game better when releasing:
Make an attack animation right after dodging.
Give the story more depth and make the people's death impactful.
Make a whole journey/questline on learning how to time travel. like the first act of the game is where you connect to the people and the goblin boss, in the second act you learn how to time travel, and in the final one you get revenge from the goblin boss
Optimize the game a bit more.
Great Job and Good Lock on your Journey!
Cool use of the concept! pretty similar to mine as well. Everything was great about the game, the sounds, the enemy AIs, the meditation mechanical choice, everything. Except for one, the tutorial in the menu. It took me a bunch of tries until i figured out that i had to hold the LMB to attack properly instead of spanning it. And i never got to dash... I didn't figure it out but overall Great Game!
Also it would be a bit better if you got an extra meditation before the final boss if you were out of meditations but you only had 7 days.
Cool Game! i can see you uploaded your game a bit late... i was testing my game and noticed a big ass collider is in the way in one of the levels, so i had to rebuild the game and upload it. the internet speed was so bad it took me half an hour to upload the game. my game was uploaded late as well and i don't know if it even counts :/
overall, your game was pretty cool! i loved the way you managed to render the graphics!
it would be better if the game had some more feedback when you shot the enemies
I like the idea! pretty creative! I the pace was a little slower so you could feel the changes when the game scales. Even in the second wave I didn't have any need to put any smaller enemies, and the game could've been a lot better if there was some tiles on the ground and you could actually see them, then place your unit more strategically.
All and all, great concept!
The best part about the game is it's platforming. I really found it pretty satisfying.
the combat is cool but I felt like it would've been better if the fire bar at the top didn't just fully go down when I got hit. When you charge attack you need to be close to the enemy to be able to hit them, but I would sometimes get hit before attacking then I would have to wait until the bar went full again which I felt like it was not worth it.
Overall, amazing job! Keep up the good work!