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(1 edit)

So this jam’s theme turned out to match the game that I had wanted to make since a long time, inspired by Dome Keeper (go check it out!), the game which inspired me to take up Godot as my engine in the first place ^^

So on top of going straight into overscope hell, and with meatspace quests taking up most of my waking hours, I didn’t have enough time to make a playable submission 🥲

The original plan was supposed to go like this:

  • You play a wizard aspiring to raise your own tower.
  • Game loop cycles between day & night. In the daytime you harvest resources & build defenses. At night you have to survive against hordes of invaders.
  • You can spend resources to upgrade your tower and use monster souls as XP to gain new abilities.
  • There would be a boss after a certain number of nights then you’d go to the next map.

This submission is a very rough alpha prototype of those ideas. If anyone wants to join in on its development as a pixel/VFX artist or secondary coder, lemme know!