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シンタコ

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A member registered Feb 04, 2024 · View creator page →

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(1 edit)

So this jam’s theme turned out to match the game that I had wanted to make since a long time, inspired by Dome Keeper (go check it out!), the game which inspired me to take up Godot as my engine in the first place ^^

So on top of going straight into overscope hell, and with meatspace quests taking up most of my waking hours, I didn’t have enough time to make a playable submission 🥲

The original plan was supposed to go like this:

  • You play a wizard aspiring to raise your own tower.
  • Game loop cycles between day & night. In the daytime you harvest resources & build defenses. At night you have to survive against hordes of invaders.
  • You can spend resources to upgrade your tower and use monster souls as XP to gain new abilities.
  • There would be a boss after a certain number of nights then you’d go to the next map.

This submission is a very rough alpha prototype of those ideas. If anyone wants to join in on its development as a pixel/VFX artist or secondary coder, lemme know!

Spooky! But the monster does nothing?

I wish there was a web build playable in the browser!

Anything inspired by Sunless Sea is an automatic 99/10 🐢

(1 edit)

Pretty cool idea, this should be a full game!

It could be like a 3D version of those old 8-bit games from the 1980s/90s. A forest could be green only. Nighttime could be RGB(0, 0.5, 1.0) :)

Really cool visual style of course. A full game in this style where each location is a different monochrome color would be awesome!

Cool graphics and gameplay, but there seems to be a bug at the first dialogue cutscene that prevents you from continuing the game :(

The respawn point on death is too far back!

This totally looks like my jam! Mac version please!