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Thanks for the quick reply, and sorry if I came across as harsh last night.  I was a little grouchy.

It looks like it's zooming until the screen is filled horizontally, cutting off the top and bottom of what's displayed:


Weirdly, my messing with command line arguments last night must've gotten the game's settings (stored in AppData?) into a more usable state.  I had deleted the game last night, but when I extracted it from the zip file again this morning to get the screenshot it kicked into a 2560x1440 window despite the fullscreen checkbox being checked.  Toggling the checkbox put it into fullscreen but still at 2560x1440.  I had to explicitly choose 3440x1440 to show what I was seeing last night.

I think that might be because I'm making the game run by default at the highest resolution when you start it for the first time, because many players weren't picking the highest resolution and were seeing a low quality/pixelated version of the game.

And no worries, you didn't seem grouchy and I appreciate the bug report because my goal is to have a very polished game in anticipation for the next year's Steam release.

I can try to check on first startup if the user has an ultrawide screen, or at least instead of defaulting to the absolute highest resolution to instead default to the highest resolution that's not ultrawide (16:9 ideally, because the UI is designed for that) 🤔