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Thank you, I really appreciate your feedback!

Don't worry about the delay XD.

About the duotone art style, I think you're correct. 

I didn't know it had a name but I decided to experiment with a few color palettes while working on the art. 

That was also influenced by the lack of time I had to complete the project by the deadline of the game jam.

The lack of multiple routes and endings is something typical of this kind of visual novel, which is called a kinetic novel.

But I don't blame you for finding this absence underwhelming because kinetic novels tend to be criticized for that.

By the way what build of the game did you play? 

1.01 added a checkpoint and 1.02 added some story clarifications (yes, before that it was even more vague and subtle).

(+1)

I didn't know there was a genre called "kinectic novel" thanks for the clarification.

I think it was 1.01.

Perhaps in this case if you'd add more advanced cutscenes and cinematic VFX alongside some well crafted SFX that would take your next project to the next level.