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(1 edit)

I'm glad you enjoyed! Don't hesitate to message me if you need help understanding the code ðŸ˜Š
We made the game in 2D, with a fixed camera that gets the whole stage. Then we output this 2D to a texture using a Viewport node, and apply it (as a texture) to a cylinder mesh (the tower). It was a clever idea from @miphos !

That's how it looks:


(+1)

Nice! Viewports are definitely something I haven’t touched (and probably should). Guess that’s my goal for next jam lol.

They are super useful! I edited my last comment with a image of our viewport if you want to take a look!