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(+1)

Hey, thanks for checking out the game!

Appreciate the love for the sound design and level art! Thanks for playing, means a lot. And thanks for featuring us in the stream!

Seems there were some troubles from our side communicating the goal of the game, too much optimism regarding time. Essentially, you need to build up as much energy as possible in each stage, to fire the towers as high as possible. If you reach under the red marking, you loose a life. As stated in another comment, there also are some definite quirks with the current level management.

Thanks, again.