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Godot Version
4.3
Wildcards Used
N/A
Game Description
It's all fun and games with drop towers!
How does your game tie into the theme?
The towers in the game are drop towers (from theme parks), and discovers different methods of using these througout history.
Source(s)
Yes! (https://github.com/mattismoel/jam-project)
Discord Username(s)
ingva, mattiskristensen
Participation Level (GWJ Only)
1
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Comments
Love the art and audio effects!
Somehow i like the sparce description and the cryptic style of the pictograms and explanations. Finding out for myself what the goal of each map is. But in the end im not sure if I understood everything correctly. After round 5 its said game over so not sure if i won or lost :D
Hey, thanks a tonne! There definitely are some quirks with the level management, as we didn't quite make it in time. But the end is a joke. As civilization develops nuclear weaponry, and the whole world collapses, the end result had to be a forced game over. In an updated release, this should of course be better explained. But you definitely did everything correctly, assuming you blew the whole world up;) Congrats on completing the game. Honestly amazing given the level management quirks! Thanks for playing!
Fantastic! One of the best games on my livestream just now!
Hey, thanks for checking out the game!
Appreciate the love for the sound design and level art! Thanks for playing, means a lot. And thanks for featuring us in the stream!
Seems there were some troubles from our side communicating the goal of the game, too much optimism regarding time. Essentially, you need to build up as much energy as possible in each stage, to fire the towers as high as possible. If you reach under the red marking, you loose a life. As stated in another comment, there also are some definite quirks with the current level management.Thanks, again.