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Thanks!!

Honestly I'm so used to playtestimg on keyboard that I didn't realize how weird they might be to some. And as for the charge punch, it was added in at the last second as per request of the project lead so the game was absolutely designed to be played by throwing punches out fast. More enemy types was in the talks and one was sprites, but there was no time to make it work

Honestly I'm surprised so much was able to be fit in considering I did all the assembly in engine so it was def a ton to do. Evidently worth it though even if it's a tad rough around the edges