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Phear AI

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A member registered Oct 02, 2016 · View creator page →

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Ey thanks!! I was more than happy to join once I was told about this jam

Thanks!!

Honestly I'm so used to playtestimg on keyboard that I didn't realize how weird they might be to some. And as for the charge punch, it was added in at the last second as per request of the project lead so the game was absolutely designed to be played by throwing punches out fast. More enemy types was in the talks and one was sprites, but there was no time to make it work

Honestly I'm surprised so much was able to be fit in considering I did all the assembly in engine so it was def a ton to do. Evidently worth it though even if it's a tad rough around the edges

They dont make games any punchier than this one 

No problem!

Sure, how about these 

"I have a bad case of not understanding the value of products."

"So I should be selling these potions for 2 dollars instead of 1? Okay!"

Well what kind of lines do you need?

Ye sure, let me know if you need any reference materials or anything

Assuming youre playing on windows desktop, it should be in appdata>local low>phear ai. I'll look into the bug as I thought I fixed it

Weird... I'll take a look into it

It lowers the time needed to heal, but yeah I could buff it some

Thanks!!

It was when you start a new save it gives you the difficulty options. But hmm guess I'll have some rebalancing to do if I update the game ever

Just so I know for balancing, which mode were you playing on for the final boss? I suppose I might have unknowingly made him a hard fight on all difficulties...

Should just check my twitter more, smh