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I really enjoyed Tummy Bonbons, an action survivors-like where you're a monster collecting candy, scaring kids, and attacking witches... fun and cute!

It's also a bit difficult, missing scare dashes into kids can really quickly end your run, but I think the risk versus reward there adds a good amount of tension and effectively deters spamming that ability in a manner more satisfying than a cool down.

My only real feedback is about the circle surrounding the playing field; I think that could be a cool darkening effect to put beneath the layer the upgrades are being drawn on to direct the player's focus on the upgrades, but I think it obscures the playing field a little bit too much during gameplay.

I look forward to seeing what you come up with next! 

(Also, when's the Tummy Bonbon Makeship plush dropping? :P)

(2 edits)

Thanks so much for your review, it's very much appreciated ! ✨

I'm thinking about doing a post jam version in a few days with accessibility features, I think it might be a good idea to let players choose parameters for the darkening effect, or simply let them disable it if it's too much! :)