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A jam submission

Tummy Bonbons, The Sweet MonsterView game page

Submitted by Lamaxelle — 10 minutes, 50 seconds before the deadline
Rated by 7 people so far
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Tummy Bonbons, The Sweet Monster's itch.io page

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How does your game meet GBJam's theme?
Made Using Game Boy visual requirement (pixel art 160x144), with minimum inputs (arrow keys, x and escap). Everything was done in a week and I made all the assets and the code myself.

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Comments

Submitted(+1)

It's a nice game! I like the use of the colors, and the gameplay is fun. Great job!

Submitted(+1)


That was fun! The art and concept are quite charming. The mechanics are intuitive, and the balance has a nice sense of push and pull.

The flashing candies are a little obnoxious.

Some of the sounds, especially the later witch scaring noises, can stack on top of each other endlessly, consistently peaking the audio above +0.0 dB.

All-in-all, great work!

Submitted(+1)

This is very cool and hectic, fun to play :)

I had a little trouble telling what was happening and why at times but that doesn't really seem like the point anyway, I love the spooky main character and how it changes as you eat!

Submitted(+1)

This is great!! Was instantly surprised with how goofy and silly it all felt right off the bat. Love the amount of bouncy energy to this, the mechanics reminded me a lot of Shark Attack!

Submitted(+1)

So wacky! Loved the animations and music! A fun Halloween adventure!

Submitted(+1)

I really enjoyed Tummy Bonbons, an action survivors-like where you're a monster collecting candy, scaring kids, and attacking witches... fun and cute!

It's also a bit difficult, missing scare dashes into kids can really quickly end your run, but I think the risk versus reward there adds a good amount of tension and effectively deters spamming that ability in a manner more satisfying than a cool down.

My only real feedback is about the circle surrounding the playing field; I think that could be a cool darkening effect to put beneath the layer the upgrades are being drawn on to direct the player's focus on the upgrades, but I think it obscures the playing field a little bit too much during gameplay.

I look forward to seeing what you come up with next! 

(Also, when's the Tummy Bonbon Makeship plush dropping? :P)

Developer (2 edits)

Thanks so much for your review, it's very much appreciated ! ✨

I'm thinking about doing a post jam version in a few days with accessibility features, I think it might be a good idea to let players choose parameters for the darkening effect, or simply let them disable it if it's too much! :)