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(1 edit) (+1)

Thank you so much for your comprehensive feedback! I practically agree with all the points you raised, specially about adding indicators for how far the lure go and the line tension. I also never got around to tweak some variables to make casting and movement more responsive.

I had planned to add bars and such but I gave priority to other features and bug fixes. Animations looked too much jittery than I expected but redoing all of the movement would be too costly by the time I realized that.

And about the bug I am aware of it and know how to fix it now (it envolves a lot of refactoring). In theory the player should not run while in the gallery but for some arcane mystery reason the code just wouldn't work. It was the very last thing that I tried to fix before submitting but failed. What I didn't know is that the bait don't despawned while in the gallery, that's very interesting and surprising and definitely should not happen. I appreciate very much your effort to analyse and trying to break it, really.

I also agree with the music, although it was my intention to make it more slow paced and relaxing but I didn't managed to mix in some more tension or something similar.

Again, thank you a lot for the extensive feedback! I hope to see your works on future jams too!

(+1)

You are very welcome! 🙂