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Fishpooky!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #197 | 3.400 | 3.400 |
Soundtrack/SFX | #202 | 2.950 | 2.950 |
Gameplay | #208 | 2.800 | 2.800 |
Overall | #222 | 3.120 | 3.120 |
Gameboy Soul | #235 | 3.200 | 3.200 |
Interpretation of the Secondary Theme | #241 | 3.250 | 3.250 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme?
It's a spooky fishing game!
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Comments
This is definitely a chill game, the art and audio a well made and it's fishing, no much I can say about fishing but yeah it's well made, calm and I like the spoopy fish.
I can see myself playing this game to chill. Nice work!
That was cool! The art, soundtrack, and atmosphere are melancholy, but strangely serene. Matching bait to fish is a bit of a guessing game, but the rest of the mechanics are competent. Great work!
Thanks for playing! I had planned to add a hint system where throughout the world there would be tips for how to catch certain fish like bait or time of day. But I want to revisit some mechanics to make it not being only a guessing game.
Hi, at some point: 10:34 p.m. the game crashes I can no longer move or throw bait, just the music is still playing, I don't know why. When I throw a bait and then look at the fish bestiary, the bait is no longer recoverable? Otherwise the game is simple but good. I had a little trouble getting the hang of it, but after 5 minutes, we adapted. Seeing the big fish in the lagoon is really cool. Great!Hmm I'm not sure what exactly happened but it probably involves the bestiary, since you can still control the player on that screen. But thank you very much for reporting the bug and for playing our game!
Damn, but fishing is complicated!
I took me quite a while to figure out how to make a fish actually bite, and even then most fish just ignore me 90% of the time, no matter what bait I'm using. It might be nice to tweak the bite rate, or maybe add some visual indication what bite the fish likes, because currently it's just a guessing game.
The graphics and audio are superb and the whole feel of the game is nice and creepy. I love fishing games (duh) but this one stumped me. Maybe it requires more patience than I have. Guess that makes me a bad fisherman :D
I agree, if I ever get around to make a post-jam version I'd tweek the bites to make it more frequent and easier to visualize. But if the fish was ignoring you might have stumbled in a known bug of the bait detection which conflicts with wall detection and happens the second time you try to cast in front of a fish.
Thanks for playing our game!
fantastic game, love the overall look and feel ૮₍˶ᵔ ᵕ ᵔ˶ ₎ა
Submitted: Frankenstein Reborn
Thanks for playing!
I think the fish moving through the water looks great! Both top down and side view! Also I love the concept of a spooky fishing game!
I found the controls to be clunky on the boat.. At first I thought it was like GTA 1+2, but instead you simply press the direction you want to go. This makes sense for an analog stick but felt a little strange with only 8 directions. Casting also didn't feel good. There is no indication of how far you are casting and its not easy to get a feel for. I also noticed that the shore colliders are not accurate.. They were solid though! I couldn't push through no matter how much I tried.
While the animations look great on a technical level (particles, pixel interpolation, etc.), the graphics don't really feel like a Game Boy game to me. The static sprites like the lures and items felt the most Game Boy.. but even they had jittering pixels and minor interpolation issues. Sometimes pixels just vanish and pop back, or otherwise smooth edges would have a single outlying pixel ruining the shape of the fish or boat.
In my first attempt I managed to soft lock it within the first minute by catching a fish.. It went to the fish catch scene and I couldn't reel in and it was stuck there. On my second try I realized what I did wrong and made a gif of another connected bug, in hopes that it might help you fix the bug. Please don't take offense QA is a passion of mine.
So after casting if I hit the gallery button it allowed me to move/cast again. but hooking a fish wont let you reel it in. I didn't get that far in the gif though, because too many lures crashed the game I'm thinking. since it got choppy and just stopped. I didn't make it far enough into the game to need the gallery, but it seems a shame that it caused the bug, so I hope that the feature brings value to the game the more you play, which I'm assuming is the case. Perhaps all it needs is a flag so it doesn't let you open the menu during a cast? I'll admit though, I had fun breaking the feature, because I'm weird like that. 😅
On my third play through I avoided hitting the gallery button and managed to catch a fish! Seeing the side view of the fish battle was my favorite part, but I didn't get the feeling of line tension. It was an easy fish so maybe the harder fish feel more playful.
I felt the music could use improvements, and the sfx didn't particularly stand out. The music doesn't do a very good job of hiding that fact that its a rather short loop. While its a little bit creepy, to me it conveys more of a feeling of loneliness, sadness, or grief.. Like I'm attending a funeral. It is kinda pretty in that sense, but perhaps better suited for a scene with sulky dialog and compelling story.
I tried to catch larger fish but ultimately had trouble getting my casts to go where I wanted, using a game pad with analog sticks may have helped this.
All that said I think this is a promising start! I know that making a game under any circumstances is a TRUE challenge and throwing in rules and a deadline never makes it easier. Clearly a great deal of time and effort was spent on this and it shows. Thank you for sharing your work and participating! I would love to see more of your work in the future, and there is clearly very much potential here!
Also thank you so much for testing my game and helping me to find bugs! 🙏
I sincerely hope my feedback can "propel" the game to reach new heights! 🙂
Thank you so much for your comprehensive feedback! I practically agree with all the points you raised, specially about adding indicators for how far the lure go and the line tension. I also never got around to tweak some variables to make casting and movement more responsive.
I had planned to add bars and such but I gave priority to other features and bug fixes. Animations looked too much jittery than I expected but redoing all of the movement would be too costly by the time I realized that.
And about the bug I am aware of it and know how to fix it now (it envolves a lot of refactoring). In theory the player should not run while in the gallery but for some arcane mystery reason the code just wouldn't work. It was the very last thing that I tried to fix before submitting but failed. What I didn't know is that the bait don't despawned while in the gallery, that's very interesting and surprising and definitely should not happen. I appreciate very much your effort to analyse and trying to break it, really.
I also agree with the music, although it was my intention to make it more slow paced and relaxing but I didn't managed to mix in some more tension or something similar.
Again, thank you a lot for the extensive feedback! I hope to see your works on future jams too!
You are very welcome! 🙂
This is awesome, great work! I really love the fishing mechanic, especially the sequence when the fish is on the line and you have to pull them in. The fish sprites are great as well! The only issue I found is that the shoreline hitbox seems to be 1 tile above where the sprites are, but that's a very minor thing. I'd love to see a fully developed release!
Thank you very much for playing!
Yup the collision to the tiles is very off, I've just added a full rectangle in a rush instead of fine tunning to the tileset. But I'm glad you've enjoyed our game!