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Made it to wave 31 before getting too bored to continue

Tack Shooter spam is overpowered (in case you don't get that reference I mean Fireball Launcer) but in the later stages some horizontal protectors helped keep me safe as well.

I loved the very unique take on the tower defense genre. 5 stars on innovation. The graphics were cool and the song was decent as well. One minor problem with that:

In fullscreen view (which was default by the way) you could see outside the map because the game didn't scale with the window. Unsure how intentional that is...

The game fits the theme better than most. There was one minor problem I had with the game design, that being that the game is not super balanced. If I could add one thing it would be more progression: pebbles that have more hp start to replace snow and towers get some upgrades to increase possible strategies.

A very good creation, I like it!
(+1)

The game defaulting to fullscreen (or even rendering that way in fullscreen) is a bug either with Godot, with how I'm implementing the web export in Godot, or with a certain subset of web browsers. I've been trying to dig into it so I can avoid the issue in future- were you on Firefox, by any chance?

And yeah, the balance could use some work. At later waves, you start to see "supercooled" snow that takes a few hits and gets i-frames after being hit; the bluer it is, the more hits it can take, which means that eventually it'll get rough enough to just end the game. The issue is with how I implemented it, you don't start seeing that until waaaaaaaay too late in the game to really care (until it gets enough i-frames to just ignore all your defenses and end the game anyways.) I'll keep an eye out for that in the future.

Thanks for the feedback!

(1 edit)

Yep, I'm a proud Firefox user

Supercooled snow... Yeah could introduce that a little sooner

There's always next time!