Unfortunately tutorial was cutted out from the game due to a particular bug with particles 🥲 that hecking bug almost prevented me to upload the game. Fixed that, at expense of tutorial who was almost ready.
For me the challenge of create the biggest and professionally-looking game I can find in the short amount off time, with a good longevity of possibile
Of course, this comes at expense of small bugs, features removed from the game and trade offs, but I am already capable of doing small games so I have to raise the bar to improve myself (and fast-iterate my framework)