Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

It would be better if you have WebGL build because for ease accessibility.  Also I'm against downloading a game because of potential malware but since I saw your post in my thread, I will consider downloading it and play your game. 

I like the cutscene and the animation when you place your building.  And personally, I think there a lot of room for improvement.

You're game seems pretty ambitious for 7 days game jam. Don't get me wrong, in fact, I think it is very impressive on how much you can do in very short amount of time. But every decision comes with the sacrifice.  I could see that the game suffers from onboarding. You see, as a game designer, not only you have to make fun games but also you have to teach them how to play your game. You can argue that they should look at the screenshot with a tutorial instruction but you have to keep in mind that most of your players have very short attention span. You will lose your player if don't get them hook within 20 seconds. Not only its hard to figure out how to satisfy the electricity of your building or how to get your workers working but also suffers from waiting for the whole 3 minutes.

My suggestion is to make small games, maybe one or two mechanics, and focus on bringing the player experience you want them to feel when playing your game. From there, see if you can improve your skill making the next game a little bigger, then again, and again, until you make a big game that is very fun to play.

Anyway, I don't mean no harm but I hope my feedback will help you take a small step towards to your better future. If not then so be it.

Unfortunately tutorial was cutted out from the game due to a particular bug with particles 🥲 that hecking bug almost prevented me to upload the game. Fixed that, at expense of tutorial who was almost ready.

For me the challenge of create the biggest and professionally-looking game I can find in the short amount off time, with a good longevity of possibile

Of course, this comes at expense of small bugs, features removed from the game and trade offs, but I am already capable of doing small games so I have to raise the bar to improve myself (and fast-iterate my framework)