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nice job guys, for me it was hard to complete my game as i was sick at home with covid, but somehow managed to pull through on my third idea and even got to finish it, which is something i didn’t do in some time as i mostly quit my projects if i can not get them to look good, it’s stupid because early in the project it’s supposed to be all about gameplay and how it feels to move the player around, but somehow i always end up starting projects with too big of a scope and the moment i start thinking about how to make it look good and the work i’ll need to put in to create artwork for the whole game, is the moment i start giving up on it :D over the time of 10 years this has left me with a bunch of unfinished projects but on the other hand also a lot of re-usable stuff and knowledge about a lot of aspects of game development. I am so happy i decided to join this jam as it was a huge incentive to finally put my foot down and finish the damn project, and i think it turned out really well, both gameplay wise and artwork, and in how it feels to move the player around :) If you have a gamepad/controller you can check out the result here => https://itch.io/jam/brackeys-12/rate/2969404

I can relate to you since I did the same for this jam. Instead of focusing on gameplay I was too worried about the shaders and looks which cost me 5-6 days. Had to create some gameplay on the last day or no one was going to play. xD

Hope you go on to complete your unfinished gems and share it with the world.

Thanks for sharing!! Just gives us more motivation to continue our gamedev journeys :D