Really good game!! gameplay wise, music wise, art wise. Perfect in almost every sense. Thanks for making it.
Kudos!!
I thought I was prepared for the jump scare dude!! Nah Uh you still had me xD
Really good build up to the end, the atmosphere was great. The voice lines were also pretty good. The gameplay was really simple and the asset and weather effects were also really well done.. One suggestion would be if the radio and computer could be in the same view. Just felt the task to be a bit repetitive but the narrative was pretty well done.
Awesome work with the game. I generally don't enjoy games with jump scares but yours will definitely be an exception.. Kudos!! :D
Good concept!! The game was optimized, and the dialogues were pretty fun.
The thing about prank games is that the fun is in seeing the reactions of the people pranked. Would have loved to see that. One more suggestion from me would be, the UI can be better. text style can change and some color improvments.
Kudos!!
Damn the game is too good. I kept on playing and I suddenly reached the end. Really wonderfully created. The stories during the storm scenarios was so good and just adds more to the survivors other than just tools to get more supplies/food.
The ambient music was good. The UI was decent but could be better, but i also understand it was made for a jam and not too much time will be present.
Kudos!! Really liked the game. Thanks for sharing it in discord.. :)
Really cool game!! just some highlighted objects during the tutorial would help. Took me some time to figure out the pellet jack. The mechanics are really well done, the replay value is high . the cart movement is very fluid and is kinda fun to look at. Great work with this game. One of the best this jam.
Kudos!!
The art and mechanics are well done. Great job with them.
Some drawbacks are the game takes a long time to start with all the manager talk and all. Some skip or fast dialogue would have been helpful. And some music/sound effects would have really made the game really good.(like 1000 times :D)
Really good game. Was invested in the plot going and seeing the evidence and stuff. Just a faster start to the game and I would have played it again and again.
Kudos!!
Cool concept and implementation of the first phase. The second phase felt very chaotic and messy gameplay wise(which is good) and mechanics wise(not good) Would have liked some more indicators of if someone is stealing or if I have made a successful transaction. Currently I am just spamming E and hoping I make a profit. And for the first phase also I would like some mechanic where you can throw the products at shelf and it gets placed. That way I the player will have more fun making chaos while also completing the ocjectives. That would make for a interesting gameplay loop also.
Kudos!! Made a great game. Also the music was pretty dope :D
Very cool idea for a game. Starts off very simple, get hectic then a storm is summoned, more hectic then another sushi is added and it became hell. Never gonna complain again at a sushi restaurant xD
really good level design and mechanics. Would have liked for the storm to have a bit more reliable marker like I am pretty sure of my aim but still it marks late I think :(
Apart from that really good game. Played for like 15 mins straight I think :D
Kudos!!
Good game!! The controls and transitions were smooth(the screed fade and all).
One major drawback for me though is the UI. As you can see in the picture attached. I cannot see the UI properly which made it very difficult for me to play for a long time. I didn't even know why I was expelled in the end. I tried changing the resolution setting but didn't help much. I think anchoring the UI to the screen should fix this.
Am happy you were able to make the game in 2 days despite the busy time and appreciate your work. Thanks for submitting.
Kudos!! :D
Great game Dan!! Like the upgrade phase being more about exploring rather than just some button. Made it more interactive and fun.
A few bugs I noticed:
1. The mouse icon shakes/vibrated/glitches when the character is moving.
2. Triple shot is not that useful since when fired sideways; it does not spread but go in a single line. I think you already know this.
3. Some weird hitboxes when walking on thin paths
Apart from that, a really solid game. The art and music are also very well integrated into the game. Had lot of fun. Played like 8-9 waves before reading the rest :D
Kudos!!