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Rockerzz

442
Posts
2
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6
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3
Following
A member registered Jan 27, 2021 · View creator page →

Creator of

Recent community posts

Really good game!! gameplay wise, music wise, art wise. Perfect in almost every sense. Thanks for making it.

Kudos!!

Fun little take on the theme. Had fun.

Kudos!!

Good game!! With some more optimization in the movement and UI upgrade. will be a great base for some awesome speedrunning game.

Kudos!!

Good art and music. The atmosphere was really good. Kudos!!

Good art and graphics!! A small visual tutorial would have helped I think. Other than that great submission.

Kudos!!

Beautiful game and the artwork is just soo good. The music goes well. The gameplay can be improved by a lot. but I think you focussed more on the art so it's ok.

Kudos!!

Awesome one!! I was caught in the storm, and I loved the effects there. Thought it would be some hitbox system. the boat control took time to figure out. I couldn't stop the boat initially. I later figured out the throttle system.

The music is good goes well with the game, Kudos!!

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Really good game!! Enjoyed it a lot..

Kudos!! (will give a detailed review once the jams done)

Definitely just post a devlog or something so that I receive a notification and I am ready to play :D

Good game!! The movement felt smooth and heavy just like a ship. Liked the level design and the music was well made gives the pump needed xD

Kudos!! Made a great game. Just a bit more optimization to the movement so that it doesn't glitch when given simultaneous inputs

Cool game!! Would like if the bomb went to the enemies and I did a bit more damage initially..

Kudos!!

Good game!! Maybe a better way to tell where the kitchen is would help and also if some trash or something is available would make the game better since i dont think once picked up I cant discard it.

Kudos!!

Models were used from the asset pack. Although will take credit for using it in the game xD

Thanks for playing!! Hope you are having a wonderful day :D

Thanks for the feedback!!

If I update this game, will definitely be doing it!

Good game but the learning curve is pretty steep. Maybe a better indicator of when we can attack will be better like some prompt. I couldn't figure out when I could attack. Apart from that. the music and art are very well done. Liked the character designs as well.

Kudos!!

I thought I was prepared for the jump scare dude!! Nah Uh you still had me xD

Really good build up to the end, the atmosphere was great. The voice lines were also pretty good. The gameplay was really simple and the asset and weather effects were also really well done.. One suggestion would be if the radio and computer could be in the same view. Just felt the task to be a bit repetitive but the narrative was pretty well done.

Awesome work with the game. I generally don't enjoy games with jump scares but yours will definitely be an exception.. Kudos!! :D

Good concept!! The game was optimized, and the dialogues were pretty fun. 

The thing about prank games is that the fun is in seeing the reactions of the people pranked. Would have loved to see that. One more suggestion from me would be, the UI can be better. text style can change and some color improvments.

Kudos!!

Thanks!! Hope you have a great day!!

Thanks for the feedback.
Hope you have a great day ahead!!

Good game and execution.. Some particle effects and I think the game will be pretty good.

Kudos!!

Thanks man!!

Cool art and music. The movement was also smooth. 

Kudos!!

Good one!! The graphics are cute and design was well done.

Kudos!!

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Damn the game is too good. I kept on playing and I suddenly reached the end. Really wonderfully created. The stories during the storm scenarios was so good and just adds more to the survivors other than just tools to get more supplies/food. 

The ambient music was good. The UI was decent but could be better, but i also understand it was made for a jam and not too much time will be present.

Kudos!! Really liked the game. Thanks for sharing it in discord.. :)


Really cool game!! just some highlighted objects during the tutorial would help. Took me some time to figure out the pellet jack. The mechanics are really well done, the replay value is high . the cart movement is very fluid and is kinda fun to look at. Great work with this game. One of the best this jam.

Kudos!!

Cool game! Just the experience with the music getting intense. Not sure if me pressing any keys affects anything.

Kudos!! It was a great experince..

I am happy goblin serving in a cafe after playing this game. Really well made. Felt the storm brewing while she told her sister is coming XD

Really enjoyed the game. Thanks for making it.

Kudos!!

Could you share the music link if you don't mind?? :)

Really good game. I love that the level remains same just you having to defend it again and again. The controls are great. Feels like I am controlling a tornado.

Kudos!! You did a wonderful job with the game.

Really fun game. Enjoyed a lot. Intersting art and good music. 

Kudos!!

Damn that's one gorgeous game. Really like the concept and art style. The music is also immersive. Really like the manin menu art. 

The calamities can have a arrow pointing the direction they are going to go in. Apart from this I have no other feedback. Really good job with the game. Kudos!!

Good game for a first jam (hopefully first). First major takeaway for me is the game works smoothly and responds to our controls. The ant noises are cute and the art is great. 

Kudos!! You made a great project.. 

Also the pit claimed my run XD


The art and mechanics are well done. Great job with them.

Some drawbacks are the game takes a long time to start with all the manager talk and all. Some skip or fast dialogue would have been helpful. And some music/sound effects would have really made the game really good.(like 1000 times :D)

Really good game. Was invested in the plot going and seeing the evidence and stuff. Just a faster start to the game and I would have played it again and again.

Kudos!!

Thanks for playing!!! Really appreciate it.

Hope you are having a great day!

Cool concept and implementation of the first phase. The second phase felt very chaotic and messy gameplay wise(which is good) and mechanics wise(not good) Would have liked some more indicators of if someone is stealing or if I have made a successful transaction. Currently I am just spamming E and hoping I make a profit. And for the first phase also I would like some mechanic where you can throw the products at shelf and it gets placed. That way I the player will have more fun making chaos while also completing the ocjectives. That would make for a interesting gameplay loop also.

Kudos!! Made a great game. Also the music was pretty dope :D

Good game!! If done correctly has a lot of speed running potential. I tried reaching the end room before the timer counting to zero but could not :(

Just want to know if something happens if I reach before the time reaches zero so that I will try to if it is so.

Thanks for the submission!! Kudos :D

Pretty good game. The starting cutscene is peak xD

I would suggest working on the audio a bit more for the cutscene and the game as it like pulls you out of the immersion. And I think the player doesn't get damaged since he is the father of the mutated veggies :D

Kudos!! Great work on the game.

Very cool idea for a game. Starts off very simple, get hectic then a storm is summoned, more hectic then another sushi is added and it became hell. Never gonna complain again at a sushi restaurant xD

really good level design and mechanics. Would have liked for the storm to have a bit more reliable marker like I am pretty sure of my aim but still it marks late I think :(

Apart from that really good game. Played for like 15 mins straight I think :D
Kudos!!

Will do!! Thanks for letting me know :D

Good game!! The controls and transitions were smooth(the screed fade and all).

One major drawback for me though is the UI. As you can see in the picture attached. I cannot see the UI properly which made it very difficult for me to play for a long time. I didn't even know why I was expelled in the end. I tried changing the resolution setting but didn't help much. I think anchoring the UI to the screen should fix this.


Am happy you were able to make the game in 2 days despite the busy time and appreciate your work. Thanks for submitting.
Kudos!! :D

Great game Dan!! Like the upgrade phase being more about exploring rather than just some button. Made it more interactive and fun.

A few bugs I noticed:

1.  The mouse icon shakes/vibrated/glitches when the character is moving.

2. Triple shot is not that useful since when fired sideways; it does not spread but go in a single line. I think you already know this.

3.  Some weird hitboxes when walking on thin paths

Apart from that, a really solid game. The art and music are also very well integrated into the game. Had lot of fun. Played like 8-9 waves before reading the rest :D

Kudos!!