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(1 edit) (+2)

Cool tactical battle game! One of the best games of the jam for me.

  • I like grid battle and also card games. Nice combination here.
  • Having all actions cost the same simplifies things and makes it easier to plan.
  • Being able to discard and redraw really helps.
  • Good variations of terrain that create different contexts for battle.
  • Neat that you can execute actions in any order for your team, and even interleave actions.
  • Would be good to show enemy HP somewhere.
  • Friendly fire is a nice feature that you need to plan around.
  • Some cards are clearly more powerful than others? Eg: Bulwark (4 defense) vs Shield (2 defense)
  • Nice range indicators on the cards for cell where ability can apply. (Side Slash, Shadow Whip, etc.)
  • How much does the defense go down each turn? Does it reduce by half?
  • Sometimes I felt that my characters would lose HP even with defense.
  • Upgrade system is cool. Allows you to nudge your characters into specific builds that complement each other. Melee, ranged etc.
  • Got to the Mage, but couldn't defeat him. Forgot to account for the winds, and was suddenly wondering why everyone shifted up!
  • The gameplay reminds me of Into the Breach with a square grid and team of warriors on either side. Of course, the card actions are new here, and add a lot of variety to the battle.
  • For reference, you may also want to look at Alina of the Arena for a mix of spatial battle with card abilities. But this game seems closer to Into the Breach, as (1) this is a team battle, Alina is solo, and (2) this game manages to keep the feeling of tactical grid battle intact, in Alina the focus is more on the cards and deck (like Slay the Spire).
  • There is a bit of learning curve to this game, but felt good when I got the hang of it and found myself clearing levels.

Overall this is a fun game with good gameplay. A great entry for the jam, and a lot of potential to take further. All the best!