Cool concept! Player needs to strategically think whom wants to invite and how it'll affect gameplay during the night. Would like to see more juicy and polished top-down gameplay as for now it feels a little bit clunky and hard to control. Especially when fighting with those bomb throwing creatures.
Like art style and the premise of the game! Interesting lore, it seems the game has more to tell. Great job, enjoying it a lot!
Viewing post in Bewere of the Shelter jam comments
Thanks for the feedback! I definitely would've liked to polish the combat a bit more, I think it turned out a bit too hard. The bombs' explosion radius unfortunately turned out a bit bigger than the visuals indicate, that might be the reason for your frustration ;)
Our intention was to let players push the bombs back into the enemies, did you manage to do that? Maybe the bomb timer should be a bit longer to make it easier.