tower stacking is a tried-and-true concept, pre-dating video games, and being fairly prevalent (at least for me) during the Flash era. this is that, but with Godot physics, which unfortunately is still a bit janky, it hurts me to admit. i also don't like the fact that the tower is physically affected by the block that i'm dragging before i've even dropped it. i think having it only collide with the tower once dropped would've been better. anywho, it's a simple concept done right. nothing too fancy, not too bad at all. good job! please consider trying my game as well!
Viewing post in Tower Stacker jam comments
Thanks for playing, yep it was fun playing with the Godot's physics settings to see how good I could get it, it was way worse before I got into the advanced settings, I started working on getting some sort of freezing on blocks out of view, I just ran out of time getting it to then return the blocks to the physics solver at the right time.
Of course I'll play your game, I make a rule of trying out every game from anyone who comments :)