Thanks for playing! Glad you had a fun time:)
bigbluealien
Creator of
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That was fun! I think the difficulty could have been ramped up a bit, had to deliberatly drop back to the ai players to be able to see the haunting mechanic, but I can see how hard that would be to implement, well done!
Might just be my setup but I had to download the desktop version, the web player wouldn't work.
Thanks for playing, yep it was fun playing with the Godot's physics settings to see how good I could get it, it was way worse before I got into the advanced settings, I started working on getting some sort of freezing on blocks out of view, I just ran out of time getting it to then return the blocks to the physics solver at the right time.
Of course I'll play your game, I make a rule of trying out every game from anyone who comments :)
Thanks. I spent a while getting blocks to freeze after sleeping for x amount of time which would have made tall tower building more stable, but with only two days to work on it for the jam after throwing out my original plan, I didn't get it unfreezing properly in time, e.g. if you dropped a block from the top it should be able to knock over the tower from the bottom. So in the end it had to rely on Godot's rigid body physics which isn't really meant for this