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bigbluealien

184
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6
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A member registered Jun 15, 2020 · View creator page →

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Thanks for playing! That's the best score I've seen on and offline apart from my own so well done :)

Thanks for playing! I'm glad you enjoyed being able to interact with other blocks using the grabbed block, it was a difficult decision whether to leave that in or not

Great retro styled game, like a few others have said some more instructions would be good to get started but once I'd worked it out it worked well

Thanks for playing! Being able to nudge the blocks did help me out so many times, I'm happy you liked it

Thanks for playing, yep it was fun playing with the Godot's physics settings to see how good I could get it, it was way worse before I got into the advanced settings, I started working on getting some sort of freezing on blocks out of view, I just ran out of time getting it to then return the blocks to the physics solver at the right time.

Of course I'll play your game, I make a rule of trying out every game from anyone who comments :)

Thanks for playing!

Thanks for playing!

Thanks for playing!

Thanks. Maybe some rubber banding on the block mouse movement would have helped there so it doesn't apply the full mouse velocity instantly on collision

Thanks. I spent a while getting blocks to freeze after sleeping for x amount of time which would have made tall tower building more stable, but with only two days to work on it for the jam after throwing out my original plan, I didn't get it unfreezing properly in time, e.g. if you dropped a block from the top it should be able to knock over the tower from the bottom. So in the end it had to rely on Godot's rigid body physics which isn't really meant for this

That could be it, I'm on a 1440 ultra wide

Thanks for playing! Yep it was those wood building blocks I was thinking of when making it. Totally agree, loads of possibility to expand it

Thanks for playing! A leader board would be great! I started looking into it but a bit too late to implement so who knows, maybe for my next game

Good game, would be nice to know how far ahead of the floor you are even when you can't see it to give more of a sense of urgency, as I found once you got the idea you quickly move ahead

Very well made! Only wish there was more, I can see how that would be hard given the quality of the unique artwork in each level

Sorry, I can't get it to work, nothing seems to interact either clicking or dragging, am I missing something?

A very good puzzle platformer, with enough progression to keep each level engaging!

Don't want to add spoilers, but not sure if there was more to do after the decision I made ended the game?

Thanks for playing! It is a little limited because I put it together at the last minute after my first plan fell apart,

will I learn from this experience and do better at planning? Probably not tbh :)

Thanks for playing, and for the feedback :)

Totally agree on how it should have been done, will be playing with getting something like that working out of jam time. I'd already hit my learning limit for this jam, which I think is a good thing!

I've had a go with getting gamepad support working on my previous games, works locally but never on Itch (also win11, firefox), I'm not sure what I'm missing and would be very happy to support gamepads in the future.

I think limited breadcrumbs would work great on a full game as a difficulty setting, something like limit it to your last run on a harder difficulty.

And yep that's my go at an old school game style hall of the mountain king.

Thanks for playing :)

Thanks for playing! Some of the collision polygons on the diagonals may be off, I'm not really happy with the diagonals overall, should have made sure they have equal width with the straights, I'm sure that's what I'd have done with one more day of dev time :)

Thanks for playing! I added the paths to make sure it wasn't too hard for a jam game :)

Thanks for playing :)

Thanks for playing! I was a little worried the diagonals on level 7 where a bit too frustrating for a jam game, they still get me, hope I didn't go too far :)

Thanks for playing!

Ah of course, that makes sense you wouldn't want people missing out on the boss

Thanks for playing, I'm glad you enjoyed it :)

Really fun, took a bit to get used to but I love the feel of the movement

Cool puzzles, I completed it in 330 seconds, took a while to understand what to do as I was expecting to be able to see the moths (not sure if it was a bug, but I couldn't see any) but worked well once I got it

Well done! I did find I could move the d.u.c.k. down below the spawn area of the enemies which probably wasn't intended but otherwise a well polished game

Nice game, well done!

Awesome, felt really good with a bit of practice being able to smoothly switch between the colours as I went, well done

Cool game, I particularily liked the audio, well done

Nice little game, kept thinking I'd got it down then took laser to the face :)

Cool platformer, loved the music and the art style.

Agreeing with the other comments on the moving platforms, I think you just have to use animatablebody2d and it sorts all the physics out for you.

Good job!

Really great puzzles, and I love the water flow mechanic. They started off nice and easy but eventually got beyond my abilities. I'm grateful you added the skip button, especially for a jam, so we got to experience the whole game

Thanks for playing! I did consider slippery movement, it all came down to not having the time to play test all the different possibilities

Thanks for playing, and great feedback. I'll remember that for the next game I do in this style, having a respawn animation should make it clear when you're hit and can serve as invulnerable time so you don't instantly lose all lives, thanks!

Thanks for playing! I did have a think about different controls, if I had time I would have implemented click and hold too and tried them both out, in the end had to go with what I had. I feel if I'd done click and hold I'd need to add some sort of cool down, maybe rate of fire decreases over time?

Thanks for playing, glad you enjoyed it