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bigbluealien

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A member registered Jun 15, 2020 · View creator page →

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Also it uses a jump cut, so you need to hold jump to go the full jump height

You'll have to be on the platform before to jump across

Thanks! I'm sure it'll make it into another game :)

Thanks for playing :)

It certainly could have done with a bit more polish on the controls, but was good experience as I've not done much in 3d before

Great game!

A quick level reset button would be nice, a couple of times I relized I wouldn't survive but had to play through the moves anyway, that's the only small improvement I can think of, well done!

Thanks for playing :) I'm glad you liked the concept, I had phasmaphobia from the other side in mind. I think I messed up y sorting just before submitting when rearranging scenes

Good job, I liked the animations, shame you only had 3 days

It went through the Godot load screen then just a grey screen after that, I think it's just a case of waiting for web support to improve in the engine, also very excited seeing how far Godot has gone in just the last year

That was fun! I think the difficulty could have been ramped up a bit, had to deliberatly drop back to the ai players to be able to see the haunting mechanic, but I can see how hard that would be to implement, well done!

Might just be my setup but I had to download the desktop version, the web player wouldn't work.

Fun game, I enjoyed having to work out what to do next, added a bit of peril as the ghost got closer. The UI needs some work, I'd start with the pause menu visible but the game playing and would have to refresh to restart. Well done

Thanks for playing :) It would be fun to expand on this a bit, there's so many ways to improve it beyond what I can do in the jam time limit

Thanks for playing :) I did make it so fear increases faster when the light are out, but you're right, more of that would be better and it wasn't really clear that's what was happening

Thanks for playing :)

Thanks for playing. You're supposed to fill the bars, they show the fear level :)

Thanks for playing :)

It can be hard to click the right corporeal object when you're a ghost is my lame excuse :)

Nice game, a good short story, well done!

Thanks for playing :)

Very well polished, great UI, lots of room to expand into a full sized game. Good job!

Thanks for playing! That's the best score I've seen on and offline apart from my own so well done :)

Thanks for playing! I'm glad you enjoyed being able to interact with other blocks using the grabbed block, it was a difficult decision whether to leave that in or not

Great retro styled game, like a few others have said some more instructions would be good to get started but once I'd worked it out it worked well

Thanks for playing! Being able to nudge the blocks did help me out so many times, I'm happy you liked it

Thanks for playing, yep it was fun playing with the Godot's physics settings to see how good I could get it, it was way worse before I got into the advanced settings, I started working on getting some sort of freezing on blocks out of view, I just ran out of time getting it to then return the blocks to the physics solver at the right time.

Of course I'll play your game, I make a rule of trying out every game from anyone who comments :)

Thanks for playing!

Thanks for playing!

Thanks for playing!

Thanks. Maybe some rubber banding on the block mouse movement would have helped there so it doesn't apply the full mouse velocity instantly on collision

Thanks. I spent a while getting blocks to freeze after sleeping for x amount of time which would have made tall tower building more stable, but with only two days to work on it for the jam after throwing out my original plan, I didn't get it unfreezing properly in time, e.g. if you dropped a block from the top it should be able to knock over the tower from the bottom. So in the end it had to rely on Godot's rigid body physics which isn't really meant for this

That could be it, I'm on a 1440 ultra wide

Thanks for playing! Yep it was those wood building blocks I was thinking of when making it. Totally agree, loads of possibility to expand it

Thanks for playing! A leader board would be great! I started looking into it but a bit too late to implement so who knows, maybe for my next game

Good game, would be nice to know how far ahead of the floor you are even when you can't see it to give more of a sense of urgency, as I found once you got the idea you quickly move ahead

Very well made! Only wish there was more, I can see how that would be hard given the quality of the unique artwork in each level

Sorry, I can't get it to work, nothing seems to interact either clicking or dragging, am I missing something?

A very good puzzle platformer, with enough progression to keep each level engaging!

Don't want to add spoilers, but not sure if there was more to do after the decision I made ended the game?

Thanks for playing! It is a little limited because I put it together at the last minute after my first plan fell apart,

will I learn from this experience and do better at planning? Probably not tbh :)

Thanks for playing, and for the feedback :)

Totally agree on how it should have been done, will be playing with getting something like that working out of jam time. I'd already hit my learning limit for this jam, which I think is a good thing!

I've had a go with getting gamepad support working on my previous games, works locally but never on Itch (also win11, firefox), I'm not sure what I'm missing and would be very happy to support gamepads in the future.

I think limited breadcrumbs would work great on a full game as a difficulty setting, something like limit it to your last run on a harder difficulty.

And yep that's my go at an old school game style hall of the mountain king.

Thanks for playing :)

Thanks for playing! Some of the collision polygons on the diagonals may be off, I'm not really happy with the diagonals overall, should have made sure they have equal width with the straights, I'm sure that's what I'd have done with one more day of dev time :)