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In fact, from the moment where most of half boxes are bombs, it gradually becomes easier because the number of object to track is reducing : you don't track bombs anymore but empty boxes. So the hardest moment is when exactly half is bomb and half is not.

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Yeah good point! Actually while I love the idea of this game (was thinking of polishing and expanding), there is indeed a saturation point quite quickly, - not sure how to expand it into a bigger game without this, ah well - we will see! Thanks again!

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Expand seems hard, but polish, and add some quality of life features, such as a life system, to let the player try 2 or 3 times a level failed before restarting all (or just fall back to the previous level) would make it a really great mini-game! (And that's all we ask from a post-jam project).

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thanks! Yeah think I’ll give it a quick polish after the jam.. cheers!