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I think I’ve spent long enough on $graphicSoftware’s colour palette to really get a good vibe out of this. To be honest… never thought that you could make a game out of this concept.

I kept on pressing the arrow buttons out of muscle memory, to kinda guide the little birb to where I wanted it to be. Sometimes the moving target would spawn directly besides me and zap me down like a poor duck in Duck Hunt. Hell, even the SFX kinda reminded me of it.

With graphics, ehhh… sometimes even the colour matching algorithm was a bit off. I swear I hit the right kind of blue but got zapped anyways. Maybe it’s something on my monitor (which I don’t think, cause it’s one of those made for graphic design work) or just skill issue of mine. Maybe needs a bit more playtesting with the collision areas visible to check if the AI is resolving the colours wrong.

In terms of looks though… it has a strong early web/Flash game vibe. Like something that I would do on my free time after school and have a blast doing it. I kinda miss those days, to be honest.

The innovation on the theme, though… that was very creative in my book. Completely out of left field. And I’d looooove a full game that’s just camouflage but with ever increasingly close shades of Pantone. Is it coral pink or salmon? dunno but you better get your colour wheel memorised.

The zap did scare me. Like a whip to my ears. I did get startled. Should’ve lowered the volume on my end. oops.

For a short little experience, it’s one of those games I’d fire up while Photoshop (or Affinity) is beach-balling and just to have fun at the office. And, you know, there’s huge value in those games. They’re in the end the ones that get played (and have, often, lasting good memories) for many.