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(+1)

Hey thank you really much for you comment we really appreciate it!

Yeah it does kinda feel a bit like courage the cowardly dog, it wasn't actually intentional even tough I think all of us on the team grew up watching the show, we wanted to give a desolate and lonely vibe to the game which I think put us in that direction.

1. Yeah while looking back at the code I noticed we were doing something wrong for the camera basically adding a value that was using a delta time to another that wasn't for the rotation thus creating that bug. About the options menu it was actually intentional, we added it because we noticed the problem with the sensitivity but couldn't figure out what was causing it, and to add it to the main menu we needed to refactor some code and we just didn't have the time.

2. We knew this could happen again didn't have time to fix it sadly :(

3. Makes sense, didn't really think about it, we did the windows build like 5 minutes before the deadline lol

4. That's a really good suggestion, due to the time I didn't quite have the time to polish up the game and most of the team hasn't a lot of experience with this kind of stuff, we are currently using the default terrain in unity but we could switch to lower resolution meshes or just lower the resolution, and yeah of course we also didn't need the colliders to be active, so we'll have to fix that

Again thank you so much for you comment!