Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

That time a demonic tree grew in my garden and now I sell smoothiesView game page

Make smoothie by killing demonic fruits!
Submitted by Lamp1, Hildraed, ScarZac, SpipS — 10 minutes, 39 seconds before the deadline
Add to collection

Play game

That time a demonic tree grew in my garden and now I sell smoothies's itch.io page

Results

CriteriaRankScore*Raw Score
Design#332.1952.267
Game Mechanics#352.0662.133
Overall#372.0442.111
Interpretation of the Theme(s)#401.8721.933

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Host(+2)

If there was a category for the best name this would rank at the top - this was really ambitious and think you guys pulled off something. From the first moment when I got out of the house to see the tomato men charging at me I was locked in! Thank you so much for participating!

Developer

Wow thanks for the comment! We're very happy you liked it! We also wanted to thank you for hosting this game jam: it was a great opportunity to improve ourselves!

Submitted (1 edit) (+2)

Very cool game, the enemy designs are very nice, the eerie and surreal atmosphere is also on point (seems like I was thrown straight in a "Courage the Cowardly Dog" episode), and the premise is also funny, with a nice theme interpretation too. 

I am not very good at FPS (I am not good at all actually), so I didn't make it to the boss, but I can still provide some general feedback:

  1. Camera sensitivity may be too high (in the HTML build, it was very high, in the exe build it was not), which means you made it frame rate dependant (not using deltaTime properly); I also noticed you mentioned a camera sensitivity option in other comments, which by the way is only present in the in-game menu, not in the main menu "options" screen, which only has an option to adjust the volume (I don't think this was intentional);
  2. If you run inside your house while enemies are following and go next to the window that leads to the outside of the arena boundaries, you can go out of bounds on the map (out of the fence), I attached a cool image of me walking onto the mountains in the background;
  3. When trying to unzip the downloaded file (on windows) I got a "paths are too long" error: that's because you have a zip file named "That time a demonic tree grew in my garden and now I sell smoothies - Windows" inside of which another folder with the same name is present, inside of which a folder named "That time a demonic tree grew in my garden and now I sell smoothies_Data" is also present (generated by Unity for your game build): this obviously leads to very long file names in the extracted path, and Windows has a 260 characters limit (560 bytes for the UTF-16 characters of the Windows file system) by default (unless you mess with the MAX_PATH registry value, which is something players who will download your game probably wouldn't even know about); changing the name of the destination folder for the unzipped files to a shorter one (while unzipping) solved the problem for me, which means you are really close to the 260 characters limit with your current files, but you'd probably want to rename the folders of your download files to avoid problems with your players;
  4. Lastly, connected to the fact that I was able to go out of bounds, and that the game may be laggy (especially in its the HTML version), I found out that the mountains in the distance, around your farm, are not only actual very detailed 3D models, but walkable too (which means colliders were also calculated for those): this obviously means that the game needs to render all of the vertices of the 3D geometry around the arena plus the collider data when you play, and this obviously leads to performance degradation: since the mountains are far away, the player doesn't need to see them in such high details, you can probably replace them with a skybox around your house and not notice the difference visually, but instead notice a big FPS improvement.

Overall, the game has a nice concept, a funny premise and an enjoyable gameplay (for FPS fans of course, even though I'm not one of them), so I hope you'll continue polishing and improving the game, as it is very well done, good job to the team! 


Developer(+1)

Hey thank you really much for you comment we really appreciate it!

Yeah it does kinda feel a bit like courage the cowardly dog, it wasn't actually intentional even tough I think all of us on the team grew up watching the show, we wanted to give a desolate and lonely vibe to the game which I think put us in that direction.

1. Yeah while looking back at the code I noticed we were doing something wrong for the camera basically adding a value that was using a delta time to another that wasn't for the rotation thus creating that bug. About the options menu it was actually intentional, we added it because we noticed the problem with the sensitivity but couldn't figure out what was causing it, and to add it to the main menu we needed to refactor some code and we just didn't have the time.

2. We knew this could happen again didn't have time to fix it sadly :(

3. Makes sense, didn't really think about it, we did the windows build like 5 minutes before the deadline lol

4. That's a really good suggestion, due to the time I didn't quite have the time to polish up the game and most of the team hasn't a lot of experience with this kind of stuff, we are currently using the default terrain in unity but we could switch to lower resolution meshes or just lower the resolution, and yeah of course we also didn't need the colliders to be active, so we'll have to fix that

Again thank you so much for you comment!

Submitted(+4)

Very nice game. I miss more upgrades in it. Maybe more player hp, more speed. It would be nice if you added more weapons too. 

Boss on the seventh day defeated :D

Developer(+2)

Thank you and good job on defeating the boss!

Yea, we wanted to add more upgrades, but we ran out of time, we also thought to add more weapons but didn't managed to get them in the game on time, cause that would've needed a lot of balancing, thanks for you suggestions!

(+3)

Great idea!

Submitted(+4)

As a shooter, with patience and cheking the sensitivity value it could be a experience that with the speed of the enemies, reminds me of some "curse mod of Garry's Mod" :>

Submitted

Hi, I tried playing the game but it was unplayable for me. The sensitivity it was just tooooo high. I basically do 180 turn every time I move my mouse. You said in some comment that it depends on the pc you are using and i think i know why that is:

You are probably turning the player x degrees in Update method. This is wrong. The Update method is called on every frame so if you have 100fps it will turn much faster than 30fps. To fix that just make the turn * Time.deltaTime, deltaTime is the time that passes between every frame (Update method call)  so it should be even no mater the frame rate :D.

Please let me know if got the issue right (i love a puzzle) and please rate our game in return :D

Developer

Hey thank you for you comment, unfortunately it's not that easy, we are using smoothDeltaTime to rotate the camera but it just seems to vary a lot based on the pc for some reason, thanks anyway for the suggestion!

Anyway you can set the sensitivity in the pause menu if you want to give it another try!

Submitted

Hmm, sorry to hear that. Thanks for the reply.  Will check it out again :) 

If you use the Update() method to rotate your camera you can use Time.deltaTime, and if you do the exact same thing in FixedUpdate() yuoi must use Time.fixedDeltaTime

Developer

Yeah we know, we are using smoothDeltaTime (which is basically a smoothed out Time.deltaTime to account for framerate drops) inside the update method, it must be something less obvious, we'll look into it

Submitted

okay, I tried this game... and there are some problems.

first is the sensitivity, when it starts, it starts at the lowest setting possible and even then the sensitivity isn't that much, had to max it out to even move around.

second is the enemies, as many are fast and hard to kill, especially with the grapes, as they are pretty much impossible to kill especially when there is more than one of them, I barely managed to complete Day 0 and on Day 1, I had to face 6 grape enemies, meaning projectiles are everywhere and I went to circles but I couldn't tell if anything was done or if I managed to damage them.

it seems to be a good start with a concept, but it doesn't seem fully fleshed out and needed more time for a better experience, a lot to improve.

at least I played it, though I don't see anything that resembles the theme of 'Expanding' in this game.

Developer(+1)

Hey thanks for your comment, we had a bit of an issue with the sensitivity, for some reason on some pcs it is really low while on others it's way too much, anyway we playtested the game ourselves and we also asked friends to play it and everyone thought it was actually a bit too easy most of the people that tried it managed to get to the 10th day or so... Anyway we play a lot of fps so that maybe helped.

The concept of expanding is inserted in the game first through the expansion of the fruit, cause we thought it would be something pretty unusual to have has enemies, also through the expansion of the number of enemies to beat everyday and maybe also something you haven't noticed considering you only got to day one was the expansion of the tree, which gets bigger everyday and that at the 7th day releases a demon that was inside the tree all along.

Submitted(+2)

The games pretty fun! There are some bugs here and there like how the enemies spawn on the other side of he gate making me lose once but overall a pretty great game 

Submitted(+1)

"The shooting mechanics are good, but the rest needs improvement, for example, reducing the camera sensitivity or the character's speed."

Developer(+1)

Hi, by clicking Esc you can open the pause menu to change the camera sensitivity to your liking