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If you ever develop it into a longer game, I'd prefer level design to resemble normal twin sticks more than bullet heavens/Survivor-likes :)

(+1)

Yeah a more structured level layout would probably be a better fit for the mechanics. I went with Survivor-like to save dev time – which worked, but also caused the flow to suffer a bit. 

I don't know if I'll continue developing this exact game, but I probably will try to generalize it's components for use in future projects.