Solid submission, but there's quite a bit of feedback I have about this:
- The art can use a lot more consistency. At the moment the game has a lot of pixel art assets mixed with hand-drawn/painted sprites and backgrounds, which doesn't look too good. Plus, the pixel art has filtering turned on, so if youre using Unity you can turn if off in the Inspector if you click on the sprite in the Project window.
- The gameplay can be easily cheesed if you just spam the mouse button. I would probably add a cooldown for hitting to encourage the player to dodge the enemies more. The jump is also pretty floaty.
I know it's really hard to make a game in only seven days. So honestly great job for even pulling it off!